Hi everyone again, I hate writing huge posts. I'm aware how many mistakes i will make during it. Just try to avoid any grammar issues you will encounter. ^^' First of all, before i will discus every part I will tell you that some of them may have miscalculated stats, but non of them are overpowered. We are NOT creating parts that are REAL. There is no equivalent for any of this parts in real life and this is not our intention. As I mentioned somewhere before, there are some people among you who are taking KSP as a NASA simulator, and want to have it as real as possible. Also there are people who ENJOY KSP in form as it is given to us and take it with a pinch of salt. To be honest... You got 3 green beings inside POD, come on, it's just a GAME. ------------------------------------------------------------------------------------------ Second part of my post: "Long" time ago, when it was like November of 2012 I wanted to create interplanetary multifunction spaceship, and (probably that one) Deep Space mod pack came to live. I've decided to rescale engine from it, add Dani-Sangs MMI batteries, and create first "Ion engine pack" Then in KSP Ion engine appeared. It was weak, with great ISP impulse. It was REAL, or somehow comparable to Ion thrusters which are subjects of many projects around world. Anyway when someone doesn't have much time to play KSP, sending probe, and waiting for its destiny after several hours, he leaves that part (engine) as useless. I was like this that time. Ive resized both engines and xenon tanks, gave them more thrust etc so they could be more useful for me, and with them i could create SpaceShips I imagined. I wanted to created Sci-Fi looking ships, which could do more that just orbit another body. Some of my creations had landers, some of them had probes (like this one above), some of them parts for planetary bases. I wanted to make fancy and good looking stuff. I didn't want Kerbal Space Program. I wanted Kerbal Future Space Program. Thats why i created and share with you my mod pack, and my crafts. And it will be the end of my story. ------------------------------------------------------------------------------------------ Now lets head back to Ion Hybrid Electric Pack, you see now. After my several resignations, leaving KSP, not mention of my frustration when i couldn't create emissive texture... Anyway after all strange happenings Yorik answered my thread call, that i need someone to help me with creating those parts. It is true that I made most of it, models, textures, configs (on which you complain), but if it wasn't Yorik, i will do nothing. He showed me ideas, showed me his works, showed me some unity settings, which would help me export stuff. He took my model, made it better, so I wanted to be better, get motivation to learn and try things. That's how from getting starting with xenon side tank, Ive created my final and great part which is Hybrid Engine. So again very special thanks to Yorik. ------------------------------------------------------------------------------------------ Focus on parts. As i said, they are not remodeled stock ion engines, or xenon tanks. These are completely new parts, which will give you the opportunity to create scifi looking ships, AND FLY THEM. Don't try to compare them all with stock parts. Batteries, Xenon tanks, future Solar Panels - YES Ion Engines, Hybrid Engines and Generator - DON'T As batteries, tanks, and solar panels are part of KSP, they should be similar or even maybe equal to stock. Vrana thanks for your response and for support, I don't feel offended ^^, but I will use your quotes. Good, at least for now, before we will implement our own batteries in next release. That is true. After so many hours working I was looking at Dry Mass, and use it for Ratio. New Stats: X30 Radial will have: 1300 Xenon and 0,22 Mass === F/M Ratio ~5909 X120 will have: 2400 Xenon and 0,41 Mass === F/M Ratio ~5853 X240 will have: 5000 Xenon and 0,84 Mass === F/M Ratio ~5952 Newer technology, better Ratio, but i think it will it wont get overpower opinion now. I think it is good as it is right now. They are intended to be like this. As I mentioned, Ion enignes (in game) should reflect Ion thrusters idea of low thrust but high ISP impulse, however they should be more useful, so I've made them, not Overpowered, but stronger as they should be. If you feel them still overpowered that "stronger" i could suggest new configuration: New Stats: (for compare) Stock Ion + stock xenon tank = 0.14 TWR (Ion engine + stock xenon tank) All Ion Engines will have 4200 ISP back from 4500 ISP. Changed Electric Charge Ratio consume to 9.0 from 5.0, Xenon stays 0.2 (generators would be more useful) IP-15 radial, now 0.5 Thrust 0.15 Mass = 0.19 TWR IP-10 small, now 1.5 Thrust 0.35 Mass = 0.33 TWR IP-20 medium, now 4 Thrust 0.7 Mass = 0.50 TWR Tell me what you think. Yes, again I made a big mistake. Used wrong numbers. But you know, its good to have some sleep after all. You get fresh point of view. New Stats: G60M - Generator 20 ElectricCharge, 3.2 Mass === 6.25 Ratio G120XL - Generator 40 ElectricCharge, 6 Mass === 6.6 Ratio I could agree somehow with that... However, Hybrid Engines are something new to KSP, so lets pretend they are more advanced, higher technology engines, that working mechanism inside of it isn't very clear to us, neither for Kerbals. Goal was one - to replace LV-N atomic in advanced design crafts. But yeah, they are little bit overpowered. Lets do something with them. First of all, we will increase Electric Charge consume ratio a bit... Some sort of electric ionization processes, higher amount of energy needed. (again generators would be more useful) Second thing, thrust and ISP. As hybrid engine is bridge between ion and liquid fuel engines, it should have much more thrust than Ion and better ISP than Liquids, must be stronger than Old school LV-N, but not overpowered... I must admit, now when i see that radial hybrid is underpowered, and HF-2500 is hugely overpowered, i have no idea what I was thinking about when i was calculating that stuff... New Stats: Changed Electric Charge Ratio consume to 10.0 from 5.0 To compare: LV-N + FL-T100 fuel (0.55mass) + Xenon stock (0.12 mass) = 2.096 TWR All hybrid engines now have 900 ISP in vacum, and 250 in atmosphere from 1000/280 HF-85 Radial Thrust now 25 from 15, Mass 0.6 from 0.7 === TWR ~2.0 HF-1000 Thrust now 60 from 50, Mass still 2.25 === 2.096 TWR (Identical to LV-N) HF-2500 Thrust now 200 from 250, Mass 9 from 4.5 === 2.11 TWR As of higher technology they intended to be stronger that stock, but not so. Let me know what you think about this changes. ------------------------------------------------------------------------------------------ And that will be all for now. Post your comments, share your configs, or approve those i just gave you, so release of fix will be as soon as possible. (3 votes for yes about new stats will be enough)