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EPD

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Everything posted by EPD

  1. Whisky Tango Foxtrot Should I know about something Yorik? But yeah, right now Im working on VTOL hybrid engines, and something else. Also I'm developing other pack of structural parts for space stations, and planetary bases. And something I was dreaming of for a long time... But you must wait for it... ^^ Yes we have.. Yeah, I just discovered this, I fixed mine (by replacing spaces with underscores) so they'd work with modular fuels. I will look closer to ModuleManager, i must admit I never used it. If it will make it more compatibile, then yes, names will be changed in next release
  2. Try to log in. It helps, somehow when im not logged, i see very old pictures and download stats on spaceport, after logging everything looks fine
  3. Yes, thanks for heads up. In Unity ThrustTransform object didn't have S ^^. Fix updated in new release v.2.2 Sorry for so many fixes, but you know... **** happens, we can all get exhausted and made mistakes. Important is I'm still here, and fix problems quickly! Download Space Port Until new big release we will leave them as they are now. Bigger Generator is more advanced, and needs more "metal stuff" inside of it. Feel free to change configs for yourself purpose
  4. After several hours of nice break from KSP i'm comming back with news for you. A small plan what should you expect when next bigger release will come out. second release ---- small side hybrid engine ---- hybrid engine with rotating base, and legs for VTOL landers ---- big generator shown before, but after major model and texture rework. maybe it wont be generator after all, but other future technology thing... ---- external riadial batteries (we need ours models, however those MMI looks nice anyway^^) ---- MPD engine (nuclear generator and engine with purple particles) ---- solar panels Ofc its only a plan, some of this points are already "under development", some of them may change. I've started a poll, please have a moment and vote for one of options ^^. We shall see what you want most...
  5. All changes mentioned in my "larger" post above are now implemented in new download. Release v 2.1 Third "yes" post is a matter of time, and I can't let unbalanced parts be still downloadable so faster new release. Download Space Port
  6. Hi everyone again, I hate writing huge posts. I'm aware how many mistakes i will make during it. Just try to avoid any grammar issues you will encounter. ^^' First of all, before i will discus every part I will tell you that some of them may have miscalculated stats, but non of them are overpowered. We are NOT creating parts that are REAL. There is no equivalent for any of this parts in real life and this is not our intention. As I mentioned somewhere before, there are some people among you who are taking KSP as a NASA simulator, and want to have it as real as possible. Also there are people who ENJOY KSP in form as it is given to us and take it with a pinch of salt. To be honest... You got 3 green beings inside POD, come on, it's just a GAME. ------------------------------------------------------------------------------------------ Second part of my post: "Long" time ago, when it was like November of 2012 I wanted to create interplanetary multifunction spaceship, and (probably that one) Deep Space mod pack came to live. I've decided to rescale engine from it, add Dani-Sangs MMI batteries, and create first "Ion engine pack" Then in KSP Ion engine appeared. It was weak, with great ISP impulse. It was REAL, or somehow comparable to Ion thrusters which are subjects of many projects around world. Anyway when someone doesn't have much time to play KSP, sending probe, and waiting for its destiny after several hours, he leaves that part (engine) as useless. I was like this that time. Ive resized both engines and xenon tanks, gave them more thrust etc so they could be more useful for me, and with them i could create SpaceShips I imagined. I wanted to created Sci-Fi looking ships, which could do more that just orbit another body. Some of my creations had landers, some of them had probes (like this one above), some of them parts for planetary bases. I wanted to make fancy and good looking stuff. I didn't want Kerbal Space Program. I wanted Kerbal Future Space Program. Thats why i created and share with you my mod pack, and my crafts. And it will be the end of my story. ------------------------------------------------------------------------------------------ Now lets head back to Ion Hybrid Electric Pack, you see now. After my several resignations, leaving KSP, not mention of my frustration when i couldn't create emissive texture... Anyway after all strange happenings Yorik answered my thread call, that i need someone to help me with creating those parts. It is true that I made most of it, models, textures, configs (on which you complain), but if it wasn't Yorik, i will do nothing. He showed me ideas, showed me his works, showed me some unity settings, which would help me export stuff. He took my model, made it better, so I wanted to be better, get motivation to learn and try things. That's how from getting starting with xenon side tank, Ive created my final and great part which is Hybrid Engine. So again very special thanks to Yorik. ------------------------------------------------------------------------------------------ Focus on parts. As i said, they are not remodeled stock ion engines, or xenon tanks. These are completely new parts, which will give you the opportunity to create scifi looking ships, AND FLY THEM. Don't try to compare them all with stock parts. Batteries, Xenon tanks, future Solar Panels - YES Ion Engines, Hybrid Engines and Generator - DON'T As batteries, tanks, and solar panels are part of KSP, they should be similar or even maybe equal to stock. Vrana thanks for your response and for support, I don't feel offended ^^, but I will use your quotes. Good, at least for now, before we will implement our own batteries in next release. That is true. After so many hours working I was looking at Dry Mass, and use it for Ratio. New Stats: X30 Radial will have: 1300 Xenon and 0,22 Mass === F/M Ratio ~5909 X120 will have: 2400 Xenon and 0,41 Mass === F/M Ratio ~5853 X240 will have: 5000 Xenon and 0,84 Mass === F/M Ratio ~5952 Newer technology, better Ratio, but i think it will it wont get overpower opinion now. I think it is good as it is right now. They are intended to be like this. As I mentioned, Ion enignes (in game) should reflect Ion thrusters idea of low thrust but high ISP impulse, however they should be more useful, so I've made them, not Overpowered, but stronger as they should be. If you feel them still overpowered that "stronger" i could suggest new configuration: New Stats: (for compare) Stock Ion + stock xenon tank = 0.14 TWR (Ion engine + stock xenon tank) All Ion Engines will have 4200 ISP back from 4500 ISP. Changed Electric Charge Ratio consume to 9.0 from 5.0, Xenon stays 0.2 (generators would be more useful) IP-15 radial, now 0.5 Thrust 0.15 Mass = 0.19 TWR IP-10 small, now 1.5 Thrust 0.35 Mass = 0.33 TWR IP-20 medium, now 4 Thrust 0.7 Mass = 0.50 TWR Tell me what you think. Yes, again I made a big mistake. Used wrong numbers. But you know, its good to have some sleep after all. You get fresh point of view. New Stats: G60M - Generator 20 ElectricCharge, 3.2 Mass === 6.25 Ratio G120XL - Generator 40 ElectricCharge, 6 Mass === 6.6 Ratio I could agree somehow with that... However, Hybrid Engines are something new to KSP, so lets pretend they are more advanced, higher technology engines, that working mechanism inside of it isn't very clear to us, neither for Kerbals. Goal was one - to replace LV-N atomic in advanced design crafts. But yeah, they are little bit overpowered. Lets do something with them. First of all, we will increase Electric Charge consume ratio a bit... Some sort of electric ionization processes, higher amount of energy needed. (again generators would be more useful) Second thing, thrust and ISP. As hybrid engine is bridge between ion and liquid fuel engines, it should have much more thrust than Ion and better ISP than Liquids, must be stronger than Old school LV-N, but not overpowered... I must admit, now when i see that radial hybrid is underpowered, and HF-2500 is hugely overpowered, i have no idea what I was thinking about when i was calculating that stuff... New Stats: Changed Electric Charge Ratio consume to 10.0 from 5.0 To compare: LV-N + FL-T100 fuel (0.55mass) + Xenon stock (0.12 mass) = 2.096 TWR All hybrid engines now have 900 ISP in vacum, and 250 in atmosphere from 1000/280 HF-85 Radial Thrust now 25 from 15, Mass 0.6 from 0.7 === TWR ~2.0 HF-1000 Thrust now 60 from 50, Mass still 2.25 === 2.096 TWR (Identical to LV-N) HF-2500 Thrust now 200 from 250, Mass 9 from 4.5 === 2.11 TWR As of higher technology they intended to be stronger that stock, but not so. Let me know what you think about this changes. ------------------------------------------------------------------------------------------ And that will be all for now. Post your comments, share your configs, or approve those i just gave you, so release of fix will be as soon as possible. (3 votes for yes about new stats will be enough)
  7. Batteries are the same, from MMI. They will be replaced in next release soon. In hour or two i will write bigger post with PLAN for next release.
  8. I tell you something... Try Hybrid engine HF-1000, and compare it to LV-N stock nuclear
  9. NEW RELEASE GUYS!!!! Finally for us and everyone waiting for it. Thanks for waiting till end, and very special thanks to Yorik who taught me a lot. If you delete Previous version your crafts will not be loaded with this version. This mod has own folder. If you don't need previous version, just delete previous version folder from GameData View first post of thread to see parts Album Download v2.0 Space Port
  10. They will be slightly stronger, but pretty same as before. Ofc any advice are welcome, i want this mod be "usefull" but not overpowered
  11. First of all - sorry for the delay, however it will be good for mod, and parts within ^^' For those who are sure they would have nothing to do with this Part-pack, check out that almost finished Hybrid Main Engine. (there will be also 1,25m version of it) (first part with normal bumped map, next release will be great...)
  12. Working on it right now. I wasn't able to work on saturday, but this night and whole tomorrow day i'm focused on finishing release
  13. Saturday. Maybe LATE Friday... Tomorrow I don't have much time to work.
  14. Hybrid Side Engine - finished Two more parts, and some .cfg files party, and we're good to go!
  15. You want MPD engine? Hmm... Ok There would be two parts. Engine and reactor generating enough power for it. Ive talked to Yorik about some stuff, and we got nice plan for future releases. If everything go smooth, MPD engine you will get in second release of new Ion Hybrid Engine Pack.
  16. -You know, in KSP community there are different types of people: There are some who actually are interested in every single subject about space travels, physics, engine developments etc, and they want KSP to be as REAL as possible. On the other hand you got people who like the idea of KSP, and play for fun - giving them selfs new goals to achieve, creating crazy or great looking planes and spaceships, or just testing something on little green guys that we can control. I think Hoojiwana is one of the first type, and I with Yorik are second type. We actually like how new parts will look. However to be honest Hoojiwana never has written to me about collaboration, nor do I to him. Anyway we want give little Sci-Fi in the game, but using resources given by Squad. ETA of first release? ONE WEEK. And it's not dependable on Yorik return. (no offence ) I needed someone who will help me with thing, not make for me. Yorik has explained me things i didn't understand, or just didn't find the answer. He is a great teacher, and I'm grateful that we've met. He also made models from my sketches, and his own (like side mountable ion and hybrid engines), we worked on them, exported to KSP. Considering ion engines he made like 90% of work (model + texture) with only my guidelines, considering other parts (generators, xenon side tank, side adapter) I've made them myself with his hints. Inline generators in different sizes, xenon side tanks, side adapters reacting on throttle if engine attached is active. First release, which will come soon will completely rebuild Ion Hybrid Engine Pack. New models, new stats, few new parts (like generators and tanks) For second release we will have to wait for Yorik, because I want to work with him more often like before his "trip", not like one email per day XD, but it will be worth waiting. Sorry for my english
  17. Pretty finished Large Generator (2.5m), there will be also Medium Generator (1.25m) for probes. Pics soon. Right now i can tell you one thing - engines will be more useful, especially hybrid engines. I don't want them to replace stock LV-N atomic engines, but to be used as many times as LV-N. More thrust, balancing other specs so people will like to chose them for their interplanetary crafts. Also hybrid side mountable engines that you will use for normal and VTOL landings.
  18. No to i ja się z Wami witam Tak, więc witam ^^ Zapalony inżynier, aż moja kobieta patrzy czasem na mnie z politowaniem Może kiedyś natknęliście się przed "czystkami" na moją markę Mythology Industries, a także moda Ion Hybrid Engine Pack. Choć ostatnio mniej gram, na forum jestem codziennie i więcej czasu poświęcam na rozwijaniu umiejętności tworzenia nowych części i tworzeniu textur, czego efekty będą w nowej odsłonie Moda Ion Engine. Jakbyście mieli jakieś pytania odnośnie gry, mechaniki, fizyki czy pomocy w tworzeniu własnych części - zawsze odpowiem Pozdrawiam!
  19. New Ion engines, hybrid engines, xenon side and in-line tanks are not everything we will implement in new release. There will be also new ElectricCharge generators... ;> Below one of them. (very unfinished)
  20. & Joint Venture I don't know if you are waiting impatiently for new release of Ion Engine Pack... ... but we do. EPD & Yorik
  21. Hey Folks! I got some great news for you who are using Ion Hybrid Mod. We all gonna get some new models and parts! It is very unfinished side xenon tank. Maybe xenon tank... Complete pack of new and modified parts will contain: - New models for Larger Ion and Hybrid Engines (probably with new specs) - New models for Battery banks - Side mountable Xenon Tanks - New Generator part - New Side mountable Hybrid Engine (for VTOL) If everything will go smooth, we will release new engine with Two working Modes: Ion / hybrid. Why use 2 different engines when you can attach one ?
  22. Yup, any mod without plugins will work, but i've fixed nodes for large battery and updated posts, also SpacePort. Enjoy
  23. Maybe something from lost and forgotten MI: Aurora Vessel. My new creation. -Main Engine: 1x Sabre M Engine 8x LV-N Atomic Rocket Motor 8x Medium Ion Engine -Front Engine: 2x Medium Ion Engine (Forward throttle) 2x LV-T30 (Backward Throttle) for breaking maneuvers -Cargobay S2 6m -Energy: 20x Large RTG (hidden) 12x Gigantor XL Solar Array 4x OX 2x3 Large Solar Array And its all like 220-240 parts in orbit... I'll think i'm gonna release it.
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