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Hyunkell

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Everything posted by Hyunkell

  1. They're part of SSTU, and tied to the sstu fuel tanks and engines. They're not individual parts unfortunately..
  2. I'm absolutely loving this mod! Quick question though: I was playing around with the "waterfall-kerolox-lower-5-film-cooled" template, and depending on the camera angle the dark features bleed through / are rendered on top of the plume. This is only an issue with multi-nozzle or clustered engines. Is it currently possible to render all alpha shaders before the additive ones?
  3. Hi. I was wondering if anyone is writing configs for the SSTU engines yet? I've done some initial testing and found that if you find the right transform, Waterfall works just fine with the SSTU engine clustering system. So, unless somebody else is already doing so, I wouldn't mind setting up the offsets and linking the basic templates.
  4. Just wanted to let you know that there is a small issue when using Real Solar System with 0.01781. If I change ParentPlanetCelestialBodyName to "Earth" in PlanetName.txt, I get about 1 frame every 3 seconds (0.3 fps) on the KSC screen, making the game unplayable. However, if I leave ParentPlanetCelestialBodyName as "Kerbin", and instead comment out "cbNameLater = Earth" in GameData/RealSolarSystem/RSSKopernicus.cfg (effectively renaming Earth back to Kerbin), scatterer works as expected.
  5. Hey Matt! I'm enjoying your new series so far, and I've decided to play career mode with an identical mod setup. Can you tell us how you integrated your custom mod parts (kerbal engineer, stretchy tanks) with Yargnit's tech tree? Cheers, Hyu
  6. How did you get those S2 sized cargo holds? Did you resize the HL ones? I'm experiencing some difficulty as well. First few things I built behaved as expected, but for example if I attempt to attach an SH 4x4 square wing to a HL cargo bay it will always rip the ship appart as soon as it spawns.
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