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Turtle1242

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Posts posted by Turtle1242

  1. On 10/21/2021 at 10:37 AM, AkatsukiMana said:

    Hey, I just met with the same problem with you and I solved it by sequences as follows:

    1): delete all AVC addon mods

    2): find all .dll files with 'redist' in name, in my case it is in the Infernal robotics mod and I delete this .dll file

    3): at this time the pop-up error messages should disappear. if something like modulemanager error shows when loading games, try reinstalling the tweakscale mod without the 'extra' file in it.

    Hope this can help you.

    when i do this, the only dll file with redist is the one that makes tweakscale work

  2. 9 hours ago, ColdJ said:

    Hi there. @Turtle1242. Been a long time since I have used this mod myself, but I went back and had a look. The configuration file uses the stock "Part Variant" Module. So if you have any paint program, you can make up a skin to add that has the decal you want. I use Paint.net myself. If you use the png image "tex.png" that you will find in the folder as your begining canvas. First make a copy of it and give it a new name and then edit it to have the logo you want. (you can use the tex_airbus.png to see where and what way up the decals need to go.) Once you have your new skin you need to open the config file "KK_A330neo_body.cfg" with a text editor like notepad and scroll to near the end to find the part variant module. You will see that the original only has 3 variants. I will post an example here with a fourth so you can get an idea of what you need to add to have your variant turn up in game. As you said Hawaiin, I will name it that.


     

      Reveal hidden contents

        MODULE
        {
            name = ModulePartVariants
            baseVariant = White
            VARIANT
            {
                name = White
                displayName = White
                themeName = White
                primaryColor = #ffffff
                secondaryColor = #ffffff
                TEXTURE
                {
                    mainTextureURL = A330neo/tex
                }        
            }
            VARIANT
            {
                name = Black
                displayName = Black
                themeName = Black
                primaryColor = #ffffff
                secondaryColor = #000000
                TEXTURE
                {
                    mainTextureURL = A330neo/tex_black
                }
            }
            VARIANT
            {
                name = Airbus
                displayName = Airbus
                themeName = Airbus
                primaryColor = #ffffff
                secondaryColor = #006DC6
                TEXTURE
                {
                    mainTextureURL = A330neo/tex_airbus
                }
            }

            VARIANT
            {
                name = Hawaiin
                displayName = Hawaiin
                themeName = Hawaiin
                primaryColor = #000000
                secondaryColor = #006DC6
                TEXTURE
                {
                    mainTextureURL = A330neo/tex_Hawaiin
                }
            }
        }

    The forum pulls out "tab" spaces so the original will be wider. Use "tab" to space things across rather than the space bar. Simplest is to copy and paste the variant above where you are putting yours into the module, a variant has a total of 4 brackets and must be within the brackets of the module itself, if you look it over you will see. Then just change the names to your new variant. For this example your new png must be in the same folder as the others. Notice that you leave off the .png part of the name when you put it in the variant. Once done, save the config file and start your game., you should now have a fourth variant in the UI of the body when you bring it up. If it is not obvious, you would have named your texture "Hawaiin.png."

    Good Luck.

     

    thank you

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