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Gruntzilla

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Everything posted by Gruntzilla

  1. Doesn\'t lengthening a solid rocket just increase the thrust? You would need to widen the engine to extend the thrust time.
  2. I went outside to watch the launch, and I can tell you that that thing is bright!
  3. uses mechjeb and damned robotics. It has no rcs so it has very limited maneuverability at slow speeds, but you only need a little bit of wind over the flaps to move it.
  4. I made a Harrier like plane. It\'s quite maneuverable too and can perform STOL. However the draining of the RCS causes the center of mass to shift so you need to constantly adjust when in VTOL mode.
  5. KSP Orbital Collision This isn\'t me, but I think this guy wins.
  6. http://kerbalspaceprogram.com/forum/index.php?topic=8874.msg130731#msg130731
  7. This ship is still three engines, but it\'s the most efficient. It uses a powered decent method to land, this eliminated the heavy capsule decoupler.
  8. That is great! I thought 10 tanks was the minimum, and I didn\'t even dream of landing on the mun without ASCS. You are a true rocket master!
  9. This is the 10 tank mun lander. Fuel is extremely tight, so there isn\'t much room for course corrections. This is how I did it: 1. Launch full throttle straight up 2. Bank east 20 degrees at 11000m 3. Drop outer tanks when empty. 4. Bank flat east from 20000m-40000m 5. Cut engines when apogee is ~72000m 6. Full throttle when near apogee for circular orbit dropping inner tanks when empty. 7. Initiate TLI as soon as the mun rises from the horizon reaching an apogee of ~12Mm 8. Retro burn for orbit of ~20000m around mun 9. Retro burn for landing 10. Use ASAS and engine to lock craft straight up while tapping lightly on controls to scrub all remaining horizontal velocity. 11. Burn east until ~800m/s parallel to orbit of mun 12. Correct apogee to inside atmosphere 13. deploy parachute and burn engine near ground for gentle landing. When ASAS is on the lander responds very well to controls still, making it easy to precisely maneuver.
  10. This craft won\'t even get off the ground with that stack order.
  11. Does this count? The lander had to be able to touch down on the Mun and survive reentry with enough fuel to softly land. I don\'t think that I could have gotten back with the extra decoupler for the pod. I barely had enough fuel as it was.
  12. I made a centrifugal station with a length of about 24 meters. It\'s not all that difficult to fly but it won\'t spin properly. Even though it doesn\'t work right it was still fun to 'dock' with.
  13. The Featherweight II is a masterpiece of precision engineering: Featuring 12 double tanked thrusters on the initial stage, 2 acceleration stages, and a hi-capacity control engine for the command pod. This machine is fully computer controlled so all the pilot must do is engage the stabilizing system and launch. Any exo-atmospheric destination is quickly reached with the craft's 5130 m/s maximum speed. The future of kerbaled space flight is here, and it begins with the Featherweight series of space craft. *warning, chute systems may not function
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