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KSP2 Release Notes
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Posts posted by fengyuan0529
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On 12/24/2023 at 7:47 PM, PicoSpace said:
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 Professional | CPU: AMD 5800x | GPU: Zotec 3070 with improved fans. | RAM: 64GB CL14So I'm sure some of this is "tuning" but other parts are glitches. I've had this happen a couple times on me but this video encapsules everything I've seen all in one go.
Notes: Video Sped up 2.4x as the orginal FPS was ~10fps
1. 70km was 2200m/s
2. 45km was 2287m/s (this is where the video starts)
3. Solar Panels are a huge flame effect and survive quite some time, but don't appear to really "slow" the craft down at all for being such large panels. I've seen significantly better slowing from construction panels of about the same size.
4. After the bottom stage is destoyed there are a bunch of "phantom" forces around the capsule which I can't figure out what they are from.
5. The capsule hits the mountain range at break-neck speeds, there still are flames but considering the entry speed & angle (pretty shallow) from a failed orbit this is very unexpected.
Frequency: I'd say this happens about every 3 rentrys but "why" I'm not sure but I've dive boomed from mun at like 70 degree angle and survived no problem using heat sheilds and parachutes. Heck, I've done it without either so its odd their are other re-entries that are like this. Very inconsistant.Included Attachments:
I have encountered the same problem with not slowing down during reentry and "Phantom " forces.
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Hello! Does anyone still experience this issue in the latest version? “Not slowing down on reentry”. I found that it should be fixed a long time ago, but my capsule still doesn’t have proper drag during reentry and hitting the ground with ~2km/s(or bouncing off in lower atmosphere with phantom lift), it is a perfectly normal design and from a perfectly normal orbit. What’s happening?
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8 hours ago, lw0wl said:
Yes, I see that it has been updated. Thank you very much for your work.
Hello! I notice you are trying to translate this mod into Chinese. Would you mind sharing your translation with the community once it's finished? So that we can enjoy this mod in Chinese! Thank you!
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Good to see another update! Please integrate my updated localization file:
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Please access this updated version of the localization file where the translations of Biomes are replaced by Regions.
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Hi there! I'd like to contribute to the Chinese (Simplified) translation of this wonderful mod. Kindly review the updated localization file I provide. Thanks!
orbital_survey_localization.csv
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Hi all,
I'd like to contribute my Chinese translation of the parts connection graph to the community. This will definitely become handy for Chinese players.
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Hello! Nice work! Could you add compatibility for ReStock? My structural panels from foundations are not showing up. ReStock replace some stock module files. Thanks!
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On 6/24/2022 at 10:10 PM, wrdiffin said:
Have used this excellent mod for some time now, but something's recently gone wrong with it. When I rotate to snap a docking port, the rotation angle changes as usual on the docking port pop-up but nothing actually rotates. Then the whole vessel suddenly starts to spin wildly. Now the mod is unusable. I've tried uninstalling and reinstalling it. No change.
Has this been seen before and there's a simple fix I'm missing, or do I need to provide a list of mods, etc. please?I have the same problem here
[1.12.5]KIU Chinese Pack
in KSP1 Mod Releases
Posted
Hello! Do you have plan on developing Chinese parts for KSP2?