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slyfox023

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Posts posted by slyfox023

  1. 8 hours ago, Friznit said:

    What's missing?

    from what I can understand from the page, everything is there, but how to build it is not, for a example, I don't know how to fully build the Cassini probe, or the voyager 2 probe, in a basic sense like that, of course there are some guides for some of the probes, but unless you know how to build every probe the mod offers or know about how the probes were made it's not easy to understand it62795837-87bfc780-bacf-11e9-8861-d27db2d

  2. 5 hours ago, Kari said:

    what do you mean? booster aero works with stock aerodynamics just fine.

     

    Try setting your graphic settings like this:

    Reflection Texture Resolution: at least 256
    Reflection Refresh Rate: at least Medium
    Render Quality: at least Good

     

    if it doesn't work, screenshot the vessel in flight and share it here or on our Discord

    the booster's engines are giving no lift and the stack falls through the engine, but the game still thinks it's connected to it

  3. On 3/12/2023 at 5:49 PM, Kari said:

    Hello again, almost doubling the number of updates from last year lmao

    Again, another minor update, just 2 issues that are not meaningful for the majority 

    Version 2.0.2 Changelog 

    • Fixed Cluster staging icon not disappearing when all engines are disabled
    • Fixed incompatibility with MechJeb Primer Vector Guidance

     

    Also we have some new parts coming soon™. Not SN parts yet, but they follow the non-heatshield theme


    As always, download is available at SpacedockGitHub and CKAN.

     

    I can add the cargo door variant, but making a dispenser that works the same on KSP is unlikely to pretty much impossible

     

    Nice that you fixed it, but that's another mod

     

    I don't provide craft files, those are most likely @Janus92

     

    We were not smart enough to make the booster behave like we wanted to on EDL without having the cluster aero screwing everything, so we removed it lmao

    when will this be fixed? because I can't use this mod if the booster doesn't lift anything, it's also confusing me considering previous installations had it working, but with the new updates it no longer works

  4. I was wondering what the Future of KSP2 will bring for us, we all know about the road map but what about individual things? for the second game, I was hoping that we would most likely get Starship like parts since SpaceX is planning a launch soon this coming month, if you guys were to ever implement those into KSP2 I think that would be really cool

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