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slyfox023
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Everything posted by slyfox023
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alright mate, take your time and enjoy yourself, personal health is more important than anything
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are you still working on this?
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[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
do you know where I could find this? I have system heat installed but I've never seen that before -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
I have a good idea for parts that could be added to the mod, I think a good idea would be to add "radiation shields" of course they wouldn't function like an actual shield, they could be used as another radiator panel, but the aesthetic would go good with the interstellar engines you already have in the mod, it can also be a good way to make the Daedalus ships -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Releases
do you think it would be possible to have the engines be LQD hydrogen compatible? -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
do you think it would be possible to add battery banks to the launchpads, while they are useful, if they don't have any power then we can't really use them to their full potential -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
I have a question, how does the solar tower work? I understand it needs the gulf streams, but other than that I have no idea how it generates power -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
I'm a bit confused on the engine stats, for most of them they say "NAN" is that because they aren't finished yet? -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Development
quick question about these things, how is someone suppose to deploy them exactly? from what I can guess these things will be WAY to heavy to carry on a kerbals, and they don't come in a packaged box, and while on that topic, I was wondering if you could make the other deployable objects a little more lighter, I run with KAS and KIS but even with 8 kerbals I couldn't carry the solar tower, is that possible at all? if not it's fine -
[1.12] Other Worlds - A Story and Planet Mod
slyfox023 replied to Pkmniako's topic in KSP1 Mod Releases
how do you get around on starting the story mode? I've fully installed the mod, but there's really isn't a direction I should go from what I see in game, I can see the system from the KSC, but other than that I don't really know how to start it -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Releases
also I wanted to ask, since you are re-working on the mod, will you be adding wings that would match the Avatar shuttle? considering you already have the haul and engines, I think it would be reasonable to have those things to fit the vector thrust engines right? -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Releases
thanks for the information man, I didn't even know you was doing a rework of the mod, I'll definitely be watching out for that