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slyfox023
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Everything posted by slyfox023
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
slyfox023 replied to JadeOfMaar's topic in KSP1 Mod Releases
so there's a problem with the Avatar cargo ramp, every time I spawn it on the runway or pad, it throws the entire craft with insane speeds and breaks it, is there anyway to fix that? -
well considering they have a moon base, wouldn't that mean they would have a refueling set up already on the base? like they had landing pads and everything, yet forgot to make the fuel? and considering how the early stages of that base was made to get water and make fuel from liquid hydrogen, I'm pretty sure it would be realistic
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
slyfox023 replied to RoverDude's topic in KSP1 Mod Releases
got a question for the day, will you ever be working on the interior parts of the mod? while these models you've made are amazing, the fact that they have nothing inside them kind of breaks the immersion when using them -
Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
thanks, and sorry for bothering ya mate -
Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
that's fair, well would it be possible to give a guide on how to set it up in game then? -
Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
I hope this mod wasn't abandoned -
from what I can understand from the page, everything is there, but how to build it is not, for a example, I don't know how to fully build the Cassini probe, or the voyager 2 probe, in a basic sense like that, of course there are some guides for some of the probes, but unless you know how to build every probe the mod offers or know about how the probes were made it's not easy to understand it
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Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
just come back to ask, have you found a way for the arm to work without it freaking out? -
Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
well damn, I at least hope it comes out well, take as much time as you need mate, no rush, honestly I can't wait to use it when you eventually release it -
Infernal Robotics Next - ConnectionSystem
slyfox023 replied to Rudolf Meier's topic in KSP1 Mod Releases
how do I control this like you do in the video? because from what I can find there's no guide on how to use your mod, it's a really amazing mod btw, just wanna know how to use it properly, also there's a problem where it doesn't work with the HT Robotics for some reason -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
slyfox023 replied to RoverDude's topic in KSP1 Mod Releases
just wanted to ask, what's with the Ballute and the KS-ML Milling Lathe parts? they currently have no textures on them so they're 1 solid color, that also goes for the inline SAS modules as well, just wanted to ask because I haven't seen an update to the mod in quite awhile -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
slyfox023 replied to RoverDude's topic in KSP1 Mod Releases
I've wanted to ask, will you be moving this mod to KSP 2 once mod supports gets added? -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
slyfox023 replied to Kari's topic in KSP1 Mod Releases
the booster's engines are giving no lift and the stack falls through the engine, but the game still thinks it's connected to it -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
slyfox023 replied to Kari's topic in KSP1 Mod Releases
when will this be fixed? because I can't use this mod if the booster doesn't lift anything, it's also confusing me considering previous installations had it working, but with the new updates it no longer works -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
slyfox023 replied to Kari's topic in KSP1 Mod Releases
for some reason the engines aren't giving any lift, do you know why? -
I was wondering what the Future of KSP2 will bring for us, we all know about the road map but what about individual things? for the second game, I was hoping that we would most likely get Starship like parts since SpaceX is planning a launch soon this coming month, if you guys were to ever implement those into KSP2 I think that would be really cool
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I wanted to make note that the Atmospheric scoops aren't working, I've looked that the fourms and it says to use an Atmospheric intake but not the stock one, I've used all but stock and there's no atmo scoop in your mod, how do I properly use it? also everytime I load the scoop in, it says it's "offline" and "closed"