That’s not really a problem since the blocks themselves can have different scripts and parameters. Also, I’ve been able to mod different skyboxes, planets, weapons, and textures into console SE without any problem.
Have you guys never heard of mod.io? It’s a website that’s basically steam workshop but for consoles. I play Space Engineers and I’m able to add community made mods to my game on console. If that game can do it, KSP2 certainly can.