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Posts posted by NexustheNinja19
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I have to say:
This is quite literally the best Interstellar Planet pack I have ever seen! Bravo because it just looks beautiful. -
Great to see a focus on optimization so early into EA development!
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Just now, TechDragon said:
Yeah, I did skip the account creation. What I meant by continuing to click the anonymous option, was that if it comes back after an update, I'll click it again and continue to click it whenever it appears.
Honestly I just got the No launcher mod as soon as I got the game.
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This would be awesome, But I'd rather it be an external app. I can only really think of Roblox studio rn lol, But thats kinda what I mean. You dont build it ingame but instead in another app.
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On 12/24/2022 at 8:33 AM, CytauriKerbal said:
at 5 minutes and 21 seconds
That re-entry Scene reminds me of Columbia, I just hate the idea of being that close to material burning up in the atmosphere.
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Aint no way they add N-Body Physics, Just go get Principia.
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Small idea that would be nice for planning space stations and rendevous, especially in multiplayer, would be the ability to mark orbits in a similar ways to what satellite contracts do in KSP1
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12 hours ago, kspnerd122 said:
I actually think we shouldnt live on planets at all, just dissasemble the planet and use that to build habitats
Thats exactly the thing I was talking about. O'neill Cylinders are just space habitats with artificial gravity.
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This IS a great concept. But Why do this? Its doesnt make Logistical sense.
IRL its incentivised to build large spinning cylinders with artificial habitats in space than expending the raw energy and resources to terraform a whole world.(They are called o'neill cylinders)
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I would much rather having planets extremely close to Habitability with one aspect missing.
e.g. Planet or moon is just like kerbin but without water, or is too cold or hot.
Or a Kerbin-like world thats too small or doesnt have a thick enough atmosphere
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KASA
Found an Agency
Is there life on Mars?
Land on Duna.
Jamestown
Land Colony Parts On The Mun
Hephaestus
Build a ship in orbit of a star closer than it's Closest Planet
Star Man
EVA
... - .- -.--
Fall into a Black hole
Rocket Man
Ascend from Eve's Surface
Primed for World Domination
Ship a Colony constructer to a Planet's Moon.
What do you mean they faked the Mun landing?
Land on Tylo Before the Mun
Green Skies Above
Land on LaytheFrom our ancestors
Find an obelisc (if they still exist)
Waiting in the Sky
Orbit a potentially habitable world
A Play on Fate
Break your heat shield during reentry but still survive.
For all Kebal Kind!
Be the first out of all agencies to land the Mun in a Multiplayer save.
Evernna
Send a Probe to Eve's Surface
Mt Kerverest
Eva within the highest 100 meters of Kerbin's Land.
Amnesia
Come back from Dres's Surface.
Glum Glumo
Orbit Glumo
"How did we get Here"
Ascend from Ovin
To Boldly Go!
Land on Eeloo.
Worth a While
Fly a Mission for over a century.
SST- oh
Crash a Single Stage To Orbit into the ground.
Life on Laythe
Establish a Colony on Laythe
Centuari Dreams
Land Everywhere.
Dream On
Fall off an Object Whilst EVA 10,000 Meters Above Kerbins Mountains
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8 minutes ago, jimmymcgoochie said:
It might be USI and/or MKS which can recycle existing parts into usable resources to make new ones; alternatively use the explosives in KAS to destroy parts completely.
Tysm
Just now, linuxgurugamer said:There's also the following mods:
Thank you too
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What mod lets you decontruct parts of an inflight vehical throught interacting with it? Like with the UI you'd use to move science around.
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On 11/20/2022 at 11:22 AM, poopslayer78 said:
Asparagus Is Good For You
This in unironically a really good suggestion for an achievement.
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In the Light of Two Suns: Enter Interstellar Space
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On 11/27/2022 at 3:05 AM, jimmymcgoochie said:
Turn the science gains down to 10% in the difficulty settings, it's a totally different game that way.
I only have 200 hours Im not ready. Tbh I still dont even know how career works.
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Not sure why but the adapters from NearFutureLaunchVehicles are decoupling apon engine activation.
Heres a link to a google drive with the craft file this issue is occuring in, and the CKAN modpack file.
https://drive.google.com/drive/folders/1uTFZV84XG33v4HDRUa4gU6HlTYE8InV0?usp=sharing
Would be very nice if you manged to fix it!
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2 hours ago, Xelo said:
I believe you may have mistaken this subforum to be about the original ksp instead of ksp 2? :3
Oh sorry about that. I didnt mean to do that
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So im doing a playthrough with usi lifesupport and was too afraid to go outside of kerbins sphere of influence and decided to get all possible sciences from minmus to get some good engines but came home with this:
Fair to say that this game is totally balanced lol.
(not really a disscussion or topic but it would be cool to see your massive science hauls)
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On 11/21/2022 at 11:18 PM, Stone Blue said:
1st, chec to make sure you have this file present:
/GameData/NearFutureSolar/Plugins/NearFutureSolar.dllYea it appears that the whole plugins folder was missing but a quick reinstall fixed it!
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So what does this mean and how do i fix it? Btw its a 1.12.3 install, I use Win11 OS and I used CKAN.
If you want the Log i can give it too you, though i dont have Anything but Google drive.
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Revelatively new to modding and I love the Kcalbeloh pack but also wanted to add other packs too so that the late-game of my modded playthroughs had more places to explore. If someone could explain or send a guide to if its possible or not then that would be great.
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I started using CKAN and it seemed to have fixed itself but if I start using manual again Ill use the advice. Thanks!
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Keep in Mind I am relatively new to modding and was inspired by the stuff shown in ksp 2 so If there are any conflict Please tell me. And sorry angain for not responding in a while cus I have exams rn.
Dont have dropbox but here is a Google Drive link: https://drive.google.com/file/d/1MPkzJ-gTSg5HiBLvVJ3cunrbis4Bm29v/view?usp=share_link
Also I just got CKAN to see it that helps.
Life Support mods
in KSP1 Mods Discussions
Posted
2 questions:
1 - Does anyone have a working copy of TACLS Mining that works for .12.x?
2 - If not, are there any life support mods that allow for sustainable colonies that arent overly complex? (Looking at MKS here)