csunday95
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[Most 1.12.x] Near Future Technologies (August 26)
csunday95 replied to Nertea's topic in KSP1 Mod Releases
Hello All, I'm having a minor issue with the 3-9 Rhea pod IVA; it seems to mostly work, but the two displays in front of the pilot POVs have a couple broken features. The Home screen shows A-> Vessel View, B-> DPAI, C->Astrogator, but the A/B/C buttons do not appear to work. Additionally the CAM. EXT numbered buttons don't seem to show anything, but I can get camera views to function properly on the screen in the space between the two pilots. Other than that, pretty much all the IVA components seem to function as expected. I also see mention of "SET DISPLAY MODE AS PER CHECKLIST CHECK MODE BEFORE TAKEOFF" on the home page, but I'm not clear on what this means. Other than that, great work on the IVA! -
Hello All, I'm running a decently modded KSP install and its been running fine so far. I have, however, run into an odd issue with aircraft. I have a design that works just fine and flies perfectly, but during stable, level flight the wings will just randomly explode. Examining the F3 log states that the wings broke apart due to g-forces, exceeded g-force tolerance. This is weird as they aren't experiencing any undue g's at the time. I'm not 100% sure, but it seems to be happening consistently during a mission where I'm flying to the south pole and start decelerating, but I can't quite pin down the inciting factor that destroys the wings. Strangely, its also exploding with the Part G-force Limits difficulty setting unticked. Relevant chunks of the log file don't seem to indicate much: tailfin Exploded!! - blast awesomeness: 0.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) tailfin Exploded!! - blast awesomeness: 0.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) deltaWing Exploded!! - blast awesomeness: 0.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) deltaWing Exploded!! - blast awesomeness: 0.1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Here is a link to the entire log: https://drive.google.com/file/d/1F0iTp_EWyEEKGZ2Zru_grRQzNXDjYorQ/view?usp=sharing The ship is entirely stock, I think; here's a link to the .craft, .loadmeta, screenshots, modlist and video of the incident https://drive.google.com/drive/folders/1MPJ7zHo6hhzX6KRI9WfpysRrpi0TVzYy?usp=sharing the explosion consistently reproduces on quickload after a few seconds no matter the craft's attitude/thrust/velocity etc. I'll continue experimenting a bit to see if I can narrow down a reproducible sequence.