After installing through CKAN, the game crashes my whole pc. Here's what the log says
[EXC 21:38:53.355] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
kOS.Screen.Interpreter.IsWaitingForCommand () (at <3ccb18ebae2a49929054690a1a176760>:0)
kOS.Screen.TermWindow.ProcessUnconsumedInput () (at <3ccb18ebae2a49929054690a1a176760>:0)
kOS.Screen.TermWindow.Update () (at <3ccb18ebae2a49929054690a1a176760>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:38:53.611] OutOfMemoryException: Out of memory
RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.612] NullReferenceException: Object reference not set to an instance of an object
RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.625] OutOfMemoryException: Out of memory
RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.626] NullReferenceException: Object reference not set to an instance of an object
RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.629] OutOfMemoryException: Out of memory
RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.629] NullReferenceException: Object reference not set to an instance of an object
RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.632] OutOfMemoryException: Out of memory
RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.632] NullReferenceException: Object reference not set to an instance of an object
RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Behaviour:set_enabled(Boolean)
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 21:38:53.635] OutOfMemoryException: Out of memory
RocketSoundEnhancement.AudioFilters.AirSimulationFilter..ctor () (at <38e9f5d8981a4a08b8e345cb0552120c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.GameObject:AddComponent()
RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)