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Dr.Seno

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  1. Reported Version: v0.2.1 (latest) | Mods: MicroEngineering | Can replicate without mods? Yes OS: Windows 10 Home | CPU: AMD Ryzen 7 5800H | GPU: NVIDIA GeForce RTX 3060 Laptop GPU | RAM: 16 GB KSP 2 Version 0.2.1 Category: UI & UX Hardware Specs of my Laptop Video Driver: GeForce Game Ready Driver Version 551.52 Mods Installed during the Bug Note: I have tested it even without the Mod, it is still reproducible Severity: Low Frequency: Consistently reproducible Steps to Reproduce - New Save/Old Save - Launch a craft (the bug occurs when you are controlling a vehicle) - Scroll out and at the same time press the Esc button The camera then should continue zooming out whilst in the Esc Menu note: Bugs seem to work on any vehicle Description The bug is that the camera zooms out continuously, and it occurs when you press the escape key and scroll the mouse back at the same time. Included Attachments: KSP2BugReport3.mp4 AegisSpacebus2.json
  2. OH my, thank you so much @Nate Simpson for using my KSP 2 Screenshot
  3. I hope them adding height fog into the game this early would mean that the Devs are confident with the game Optimization
  4. Mouse flight control would also be nice, for finer movement War Thunder like mouse control would be nice.. But maybe this is better if its a Mod for KSP 2, I am aware there is a mod like this for KSP 1 which I loved!
  5. very interesting solution to the issue, if I may add this button should also have vessel Orientation section, so to make sure the calculation are done in the correct orientation instead of being based on where the vessel is pointing at the moment!
  6. Mechjeb is one of the mods i did use to assist me in such maneuvers, what i meant is by adding a similar feature into Vanilla KSP 2, however if its just a mod it would still be fine, and i would love to have the mod.
  7. Below are several area of planning a Spacecraft Trajectory that will benefit if maneuver nodes do take into account atmospheric friction! Landing Prediction on an atmospheric planet More complex aerobraking maneuver Etc (Reply down bellow if you have more ideas!) I will be mostly talking about aerobraking because this feature would help a lot on planning aerobraking maneuver, such as better fuel economy because if you can see where your spacecraft might be going after an aerobrake, it would be very helpful if lets say you want to intercept Laythe after slowing down massively in Jool's atmosphere, i find this to be very tricky in KSP 1, I had several mods to help me but even still its a bit finicky. I understand that this feature might be difficult to incorporate into the game considering the prediction wont be 100% accurate and can be affected by many factor during the aerobraking, here are examples of several factor I could think off that might throw off the prediction Angle of attack during the aerobraking maneuver Parts getting blown off causing a slight change in the vessel's aerodynamic characteristic Etc (Reply down bellow if you can think off more affecting factors!) I have no idea how difficult a game development is, so I don't know if these feature are even possible to incorporate nicely into the game but if this feature is going to be added into the game even if its much later, it will still be a very nice addition into the game P.S. It would be awesome to recreate some shots of the Leonov aerobraking maneuver from 2010: The Year We Make Contact in KSP2 with some beautiful atmospheric friction effects
  8. A Very interesting idea! perhaps they could also add certain Asteroid that gives off Science and not just for Resources, Certain types of Asteroid with Scientific interest, some experiment that could be done on the surface of the Asteroid.
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