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Everything posted by Meredith Nathaniei
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I noticed a lot of improvements in the cockpit interior in KSP2, even though part of the cockpit interior was not made, they used a gold material as a shield. A more refined cockpit means a greater GPU consumption. In some cases, we don't really care about the picture in the cockpit, especially on some low-spec computers. At this time, we can choose to turn off the visor to reduce excessive computational consumption.
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File transfer between ksp and ksp2
Meredith Nathaniei replied to The_Wandering_Jeb's topic in Prelaunch KSP2 Discussion
If that's the case, it's too bad. -
Graphics Card Requirements/Limits for KSP2
Meredith Nathaniei replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
I was very curious about whether my old GTX1660Ti would be able to play the KSP2 properly, and I thought that the KSP2's computer configuration requirements were too high, which reminded me of the KSP1's poor optimization. -
Kerbal Space Program 2 Release into Early Access Feb 24th
Meredith Nathaniei replied to Intercept Games's topic in 2022
Does anyone know the minimum configuration standards for KSP2 computers, and I feel like I need a new, more powerful computer. (Hopefully it won't be 3090ti or higher) -
Developer Insights #11 – Engine Exhaust Visual Effects
Meredith Nathaniei replied to Intercept Games's topic in Dev Diaries
It seems that KSP2 will still use the Unity engine as a game engine, I don't know if this is just using the KSP1 example as an explanation.