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deak

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Everything posted by deak

  1. I'm really sorry about the lack of updates folks, I have been trying to figure out some major workflow issues but I got some help from some great people and have figured out how to link Blender and Gimp so that I can edit images externally - Layers are making a lot more sense now too. I wanted to add a bit more fidelity to the model that can't really be achieved with texturing so here is what I have been working on - This took probably way longer than it should but I hope it adds some more character to the tank:
  2. Thanks! I am really just kind of blundering through - I have gotten a lot of support from some really cool people and if nothing else it is motivating me to continue trying stuff out :-) Most of my issues are just lack of knowledge, once something clicks for me I am usually pretty good about being able to replicate Currently the plan is for a Vulcan flame livery, the "hot rod" livery and a fun one (super secret) but that's a bit far out. I think this will probably be easier if I get a really good base texture going and then I can make a few versions for a part switch, at least I think that's how it works
  3. Making a little progress - Texturing is such a confusing concept to me but it's starting to make a little bit more sense
  4. I studied Hephaistos for basic architecture/assembly and some 3D models from the ULA website for current design accuracy. Looking at BDB Delta IV gave me a very, very basic understanding of how texturing works but man.... Those models are something else. My level of confidence stops at UV unwrapping; I can do it neatly, it's just creating original textures and the whole artsy bit that I am lost on Haha thanks! All of those beautiful people are pretty much the reason I wanted to do this - I certainly wouldn't want to bug them with a bunch of beginner questions. It's insane how much work goes into making just 1 simple part; the dedication to literally hundreds of them is heroic. Up until a few months ago I felt like a wizard writing Waterfall and RSE patches, this is a whole different ballgame
  5. Hello! I decided to pick up Blender a few months ago and started work on Vulcan. I didn't really start this project with any sort of release goal in mind, I was mainly inspired by all of the incredible mods I have seen (and use of course!) and wanted to challenge myself to see if I could learn something new. I have a bad habit of starting projects and never finishing them and I don't want this to be one of them, so I am committing to releasing this one way or another. Interstage ring, lower tank and engine mount are modeled and basically done, I am going to pick up work on Centaur once I am settled into my new place IRL. I have zero 3D modeling or digital art experience and am completely lost when it comes to normals, shaders, and texturing - I love learning though and any help or advice would be appreciated - I just wanna see this thing in game! Updates to follow...
  6. You can achieve this with procedural fairings and kerbal reusability expansion, just takes a bit of fiddling with action groups and staging. https://imgur.com/gallery/sSN0CWP
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