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Redstoner89

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Everything posted by Redstoner89

  1. I love the idea of adding a visual language since that would appeal to a younger audience, however, I feel like also having something more professional like Python would be awesome for nerds like me . Python is also used in real SpaceX rockets (from what I've read) In short: Visual scripting would interest a younger audience and beginners to scripting, so if Python was implemented with it an older audience and people into scripting would also be interested. That way, besides rocket science, scripting would be a skill that you can learn inside of KSP. So if you don't like or prefer visual scripting, you can use normal scripting. I haven't read all of the comments, but I would implement scripting: There are storage drives that can store a certain amount of "data" (written code) before their capacity is full. They would be similar to the batteries in the way they look (just like a storage drive thingy). This could be implemented in order to stop people just downloading code from others to, well, not "play" the game at all. The storage drive that would be at the end of the R&D tree could store infinite data. You can only write code in a storage drive (and/or small amounts of data in probes).
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