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Equatis

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  1. For those that don't use OLED's for productivity (because they don't want to risk burn-in or other reasons) a lot of people have opted for dual purpose FALD monitors. FALD monitors typically won't run FALD properly with SDR because most algorithms require HDR to use it properly. This means that without HDR natively supported (not fake HDR enabled in Windows) the population of FALD monitor/TV owners can't see the beautiful black of space along with the powerful sun glares or even runway lights in future. Solution: Since Unity natively supports HDR, can you please consider adding it in the future?
  2. KSP Version: v0.1.1.0 (Updated on 3/16/203) Operating System: Windows 11 CPU and GPU: 5800X3D and 7900XTX Description of the bug: When I get into orbit and eject my fairings and activate next stage (an engine) my fairings shoot towards Kerbin. Expected Behavior: Fairing pieces and coupler float freely and should only be affected by propulsion. Observed Behavior: Fairing pieces and coupler rocket towards Kerbin. Steps to Replicate: Seems to do it every time for me. Fixes / Workarounds: None I know of. A list of ALL mods: No mods. Other Notes / Screenshots / Log Files: YouTube video link is
  3. Unbelievable amount of work. I haven't tested it yet because I've been so busy with work, but I'm excited after seeing this list.
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