My testing while playing the game, using a quick save and repeatedly trying the same maneuver executed different ways, tells me that KSP2 works exactly the same as KSP1.
The result is much more accurate to the prediction if you spread the burn before and after the node and use SAS locked on the maneuver (without time warp). At least it is for me.
In one test I set up an encounter with Duna which predicted hitting the planet, since we can’t see orbit lines at target SOI yet. Using the timers, I missed the planet every time. When I ignored the timers and eyeballed an early start, KSP1 style, I could hit the planet.