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SneakyDoge

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  1. This is my log folder, hopefully they can get there broken game working soon since they decided to release it to early. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.33f1 (915a7af8b0d5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) Graphics (ID=0x1638) Vendor: VRAM: 7840 MB Driver: 30.0.13024.4001 Begin MonoManager ReloadAssembly - Completed reload, in 5.043 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. New input system (experimental) initialized XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.189500 ms [System] Loading new LoggerFilterSettings [System] ******* Log Initiated ******* Version Info: 0.1.0.0.20892 Command Line Args:C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe Unloading 5 Unused Serialized files (Serialized files now loaded: 329) UnloadTime: 1.431200 ms [UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062) [UI] Localization sources updating [UI] Localization sources updating [System] Set Loading Optimizations completed in 0.0009s. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. SteamManager [System] Creating Game Instance completed in 0.4367s. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 17027. Total: 21.236600 ms (FindLiveObjects: 0.928000 ms CreateObjectMapping: 0.673500 ms MarkObjects: 19.299600 ms DeleteObjects: 0.335000 ms) AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883. WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data\Plugins\x86_64 WwiseUnity: Sound engine initialized successfully. Modlog : Unable to locate the mods directory! [Graphics] Screen Resolution set to (0, 1) [System] Initializing Game Instance completed in 0.6961s. [Audio] [AkLanguageBankReloader] Current WWise Language is : English [Audio] [AudioSettings] KSPEventAudioManager about to set audio settings! [Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100 [Debug] [AudioSettings] KSPEventAudioManager audio settings set! [Authentication]: anonymous login success Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [Graphics] Current Quality Set to Fantastic RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. [System] Creating Graphics Manager completed in 0.5992s. Adding Blur Command Buffer to camera failed. No active Camera. Adding Blur Command Buffer to camera failed. No active Camera. [System] Creating Main Menu completed in 0.4200s. [UI] Localization sources updating [UI] Localization sources updating [System] Load UI Background Scenes completed in 5.9991s. [System] Parsing Loading Screens completed in 0.0525s. [System] Set Loading Optimizations completed in 0.0003s. [General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu] Toggle: General changed to: False - CurActive: Graphics Toggle: Graphics changed to: True - CurActive: Graphics Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: On changed to: False - CurActive: Off Toggle: Off changed to: True - CurActive: Off Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low [Graphics] Screen Resolution set to (0, 1) Toggle: Graphics changed to: False - CurActive: General Toggle: General changed to: True - CurActive: General <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup Toggle: AgencyFlagToggle(Clone) changed to: False - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: True - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: False - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: True - CurActive: AgencyFlagToggle(Clone) [System] Deserializing Save File Contents completed in 0.0635s. [System] Starting... completed in 0.0001s. [Debug] Difficulty options data not found in save data. Using default data. [Debug] Default difficulty options data not found in save data. Using default default data. [System] Loading session manager data completed in 0.0026s. [System] Set Loading Optimizations completed in 0.0001s. [System] Setup local player completed in 0.0013s. [System] Load Session Guid completed in 0.0011s. [System] Loading KSP2 mission base completed in 0.5032s. [System] Load Campaign Players completed in 0.0003s. [System] Load Agencies completed in 0.0005s. [System] Load Fixup Player And Agency completed in 0.0302s. [System] Setup OAB Part Seed Counter completed in 0.0005s. Unloading 5 Unused Serialized files (Serialized files now loaded: 338) [System] Unload Main Menu completed in 0.0149s. Unloading 16722 unused Assets to reduce memory usage. Loaded Objects now: 82050. Total: 153.223900 ms (FindLiveObjects: 12.672000 ms CreateObjectMapping: 7.039800 ms MarkObjects: 123.515900 ms DeleteObjects: 9.993900 ms) [System] Validating Version Number completed in 0.0005s. [System] Initializing Session Data completed in 0.0139s. The referenced script on this Behaviour (Game Object '') is missing! [System] Load required assets completed in 0.6388s. [System] Parsing resource assets completed in 0.0258s. [General] Resource Definition Database is now frozen; No new resource definitions may be added [System] Freezing resource definition database completed in 0.0083s. [System] Parsing procedural part assets completed in 0.0387s. [General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added [System] Freezing procedural part definition database completed in 0.0013s. [System] Loading Kerbal Prefab Data completed in 0.0006s. [System] Loading Kerbal Roster Data completed in 0.0029s. [System] Loading Colony Data completed in 0.0004s. [System] Setup Properties completed in 0.0006s. [System] Creating Simulation completed in 0.0196s. [System] Loading Celestial Body Data completed in 0.0553s. [System] Loading Celestial Body Data completed in 0.1132s. [System] Parsing interstellar universe completed in 0.0046s. [System] Parsing parts text assets completed in 1.4884s. [System] Creating Celestial Bodies completed in 0.0709s. [Debug] [Telemetry] [System] Pumping Sim Once completed in 0.0224s. [Simulation] [UniverseTime] Time Scale Changed to physics:1.000, multiplier:1.000, universe:1.000 [System] Creating Universe completed in 0.0071s. [System] Flight Observer completed in 0.0013s. [PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame [System] Camera Manager completed in 0.0485s. Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial) [System] Graphics Manager completed in 0.0334s. Creating oceanmask texture Creating ocean underland texture [System] Time Warp completed in 0.0014s. [System] Flight Input Manager completed in 0.0118s. [System] EVA Input Manager completed in 0.0158s. [System] Spatial Registry Systems completed in 0.0147s. [System] Parts Manager completed in 0.0943s. [System] PartsManager-SortIndexData load completed in 0.0006s. [System] Action Group Manager completed in 0.5624s. [System] Trip Planner completed in 0.1005s. [System] Flight Report completed in 0.1064s. [System] Flag Site completed in 0.0234s. [System] Resource Manager completed in 0.3116s. [System] Kerbal Manager completed in 0.0804s. [System] Aero GUI completed in 0.0261s. [System] Creating ViewController completed in 1.5726s. [System] Pumping Sim Once completed in 0.0028s. [Debug] Unable to determine starting SOI. Falling back to Kerbin... [Debug] Loading Scaled Space Kerbol... [Lighting] Adding FLIGHT lighting data: Kerbol [Debug] Kerbol - Scaled-Space Load Finished. 0.1159s [Debug] Loading Scaled Space Kerbin... [Debug] Loading Local Space Kerbin... [Lighting] Adding FLIGHT lighting data: Kerbin [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [Debug] Kerbin - Scaled-Space Load Finished. 0.9925s [Debug] Kerbin - Local-Space Load Finished. 3.9847s d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005] d3d11: failed to create 2D texture id=3912 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3910 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3912 [D3D error was 80070057] d3d11: failed to create buffer (target 0x10 mode 0 size 264) [0x887A0005] d3d11: failed to create 2D texture id=3914 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] d3d11: failed to create 2D texture shader resource view id=3914 [D3D error was 80070057] d3d11: failed to create 2D texture id=3916 width=4 height=4 mips=3 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3916 [D3D error was 80070057] d3d11: failed to create buffer (target 0x10 mode 0 size 264) [0x887A0005] Invalid pass number (8) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (7) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (7) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (4) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (9) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (9) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (11) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (2) for Graphics.Blit (Material "(Unknown material)" with 1 passes)
  2. I feel like it's wrong though to release something that costs 50 and a lot of people can't even load.
  3. I'll click start campaign and then it gets stuck on "Pumping Sim Once" and then won't load. I haven't found a workaround yet.
  4. I tried just booting the KSP2_x64.exe and that doesn't work, uninstalled and reinstalled, rebooted laptop, and waited, nothing has worked for me yet. I was really looking forward to this game, so hopefully a work around comes out soon. I hate when people use early access as an excuse to release software that doesn't work.
  5. I keep getting stuck on "Pumping Sim Once" when trying to load a new campaign.
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