SneakyDoge
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Cant create Campaign
SneakyDoge replied to Shadowchild's topic in KSP2 Technical Support (PC, unmodded installs)
This is my log folder, hopefully they can get there broken game working soon since they decided to release it to early. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.33f1 (915a7af8b0d5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) Graphics (ID=0x1638) Vendor: VRAM: 7840 MB Driver: 30.0.13024.4001 Begin MonoManager ReloadAssembly - Completed reload, in 5.043 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. New input system (experimental) initialized XInput1_3.dll not found. Trying XInput9_1_0.dll instead... <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.189500 ms [System] Loading new LoggerFilterSettings [System] ******* Log Initiated ******* Version Info: 0.1.0.0.20892 Command Line Args:C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\KSP2_x64.exe Unloading 5 Unused Serialized files (Serialized files now loaded: 329) UnloadTime: 1.431200 ms [UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062) [UI] Localization sources updating [UI] Localization sources updating [System] Set Loading Optimizations completed in 0.0009s. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. SteamManager [System] Creating Game Instance completed in 0.4367s. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 17027. Total: 21.236600 ms (FindLiveObjects: 0.928000 ms CreateObjectMapping: 0.673500 ms MarkObjects: 19.299600 ms DeleteObjects: 0.335000 ms) AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'. AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883. WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program 2/KSP2_x64_Data\Plugins\x86_64 WwiseUnity: Sound engine initialized successfully. Modlog : Unable to locate the mods directory! [Graphics] Screen Resolution set to (0, 1) [System] Initializing Game Instance completed in 0.6961s. [Audio] [AkLanguageBankReloader] Current WWise Language is : English [Audio] [AudioSettings] KSPEventAudioManager about to set audio settings! [Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100 [Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100 [Debug] [AudioSettings] KSPEventAudioManager audio settings set! [Authentication]: anonymous login success Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [Graphics] Current Quality Set to Fantastic RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. [System] Creating Graphics Manager completed in 0.5992s. Adding Blur Command Buffer to camera failed. No active Camera. Adding Blur Command Buffer to camera failed. No active Camera. [System] Creating Main Menu completed in 0.4200s. [UI] Localization sources updating [UI] Localization sources updating [System] Load UI Background Scenes completed in 5.9991s. [System] Parsing Loading Screens completed in 0.0525s. [System] Set Loading Optimizations completed in 0.0003s. [General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu] Toggle: General changed to: False - CurActive: Graphics Toggle: Graphics changed to: True - CurActive: Graphics Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: On changed to: False - CurActive: Off Toggle: Off changed to: True - CurActive: Off Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low Toggle: High changed to: False - CurActive: Low Toggle: Low changed to: True - CurActive: Low [Graphics] Screen Resolution set to (0, 1) Toggle: Graphics changed to: False - CurActive: General Toggle: General changed to: True - CurActive: General <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup Toggle: AgencyFlagToggle(Clone) changed to: False - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: True - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: False - CurActive: AgencyFlagToggle(Clone) Toggle: AgencyFlagToggle(Clone) changed to: True - CurActive: AgencyFlagToggle(Clone) [System] Deserializing Save File Contents completed in 0.0635s. [System] Starting... completed in 0.0001s. [Debug] Difficulty options data not found in save data. Using default data. [Debug] Default difficulty options data not found in save data. Using default default data. [System] Loading session manager data completed in 0.0026s. [System] Set Loading Optimizations completed in 0.0001s. [System] Setup local player completed in 0.0013s. [System] Load Session Guid completed in 0.0011s. [System] Loading KSP2 mission base completed in 0.5032s. [System] Load Campaign Players completed in 0.0003s. [System] Load Agencies completed in 0.0005s. [System] Load Fixup Player And Agency completed in 0.0302s. [System] Setup OAB Part Seed Counter completed in 0.0005s. Unloading 5 Unused Serialized files (Serialized files now loaded: 338) [System] Unload Main Menu completed in 0.0149s. Unloading 16722 unused Assets to reduce memory usage. Loaded Objects now: 82050. Total: 153.223900 ms (FindLiveObjects: 12.672000 ms CreateObjectMapping: 7.039800 ms MarkObjects: 123.515900 ms DeleteObjects: 9.993900 ms) [System] Validating Version Number completed in 0.0005s. [System] Initializing Session Data completed in 0.0139s. The referenced script on this Behaviour (Game Object '') is missing! [System] Load required assets completed in 0.6388s. [System] Parsing resource assets completed in 0.0258s. [General] Resource Definition Database is now frozen; No new resource definitions may be added [System] Freezing resource definition database completed in 0.0083s. [System] Parsing procedural part assets completed in 0.0387s. [General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added [System] Freezing procedural part definition database completed in 0.0013s. [System] Loading Kerbal Prefab Data completed in 0.0006s. [System] Loading Kerbal Roster Data completed in 0.0029s. [System] Loading Colony Data completed in 0.0004s. [System] Setup Properties completed in 0.0006s. [System] Creating Simulation completed in 0.0196s. [System] Loading Celestial Body Data completed in 0.0553s. [System] Loading Celestial Body Data completed in 0.1132s. [System] Parsing interstellar universe completed in 0.0046s. [System] Parsing parts text assets completed in 1.4884s. [System] Creating Celestial Bodies completed in 0.0709s. [Debug] [Telemetry] [System] Pumping Sim Once completed in 0.0224s. [Simulation] [UniverseTime] Time Scale Changed to physics:1.000, multiplier:1.000, universe:1.000 [System] Creating Universe completed in 0.0071s. [System] Flight Observer completed in 0.0013s. [PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame [System] Camera Manager completed in 0.0485s. Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial) [System] Graphics Manager completed in 0.0334s. Creating oceanmask texture Creating ocean underland texture [System] Time Warp completed in 0.0014s. [System] Flight Input Manager completed in 0.0118s. [System] EVA Input Manager completed in 0.0158s. [System] Spatial Registry Systems completed in 0.0147s. [System] Parts Manager completed in 0.0943s. [System] PartsManager-SortIndexData load completed in 0.0006s. [System] Action Group Manager completed in 0.5624s. [System] Trip Planner completed in 0.1005s. [System] Flight Report completed in 0.1064s. [System] Flag Site completed in 0.0234s. [System] Resource Manager completed in 0.3116s. [System] Kerbal Manager completed in 0.0804s. [System] Aero GUI completed in 0.0261s. [System] Creating ViewController completed in 1.5726s. [System] Pumping Sim Once completed in 0.0028s. [Debug] Unable to determine starting SOI. Falling back to Kerbin... [Debug] Loading Scaled Space Kerbol... [Lighting] Adding FLIGHT lighting data: Kerbol [Debug] Kerbol - Scaled-Space Load Finished. 0.1159s [Debug] Loading Scaled Space Kerbin... [Debug] Loading Local Space Kerbin... [Lighting] Adding FLIGHT lighting data: Kerbin [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [Debug] Kerbin - Scaled-Space Load Finished. 0.9925s [Debug] Kerbin - Local-Space Load Finished. 3.9847s d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005] d3d11: failed to create 2D texture id=3912 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3910 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3912 [D3D error was 80070057] d3d11: failed to create buffer (target 0x10 mode 0 size 264) [0x887A0005] d3d11: failed to create 2D texture id=3914 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] d3d11: failed to create 2D texture shader resource view id=3914 [D3D error was 80070057] d3d11: failed to create 2D texture id=3916 width=4 height=4 mips=3 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3916 [D3D error was 80070057] d3d11: failed to create buffer (target 0x10 mode 0 size 264) [0x887A0005] Invalid pass number (8) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (7) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (7) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (4) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (9) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (9) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (11) for Graphics.Blit (Material "(Unknown material)" with 1 passes) Invalid pass number (2) for Graphics.Blit (Material "(Unknown material)" with 1 passes) -
Saving & Loading Cannot Load/Start Campaigns. Freeze at "Pumping Sim Once"
SneakyDoge replied to MerlinCH65's topic in v0.1.2
I feel like it's wrong though to release something that costs 50 and a lot of people can't even load. -
Cant create Campaign
SneakyDoge replied to Shadowchild's topic in KSP2 Technical Support (PC, unmodded installs)
I'll click start campaign and then it gets stuck on "Pumping Sim Once" and then won't load. I haven't found a workaround yet. -
Saving & Loading Cannot Load/Start Campaigns. Freeze at "Pumping Sim Once"
SneakyDoge replied to MerlinCH65's topic in v0.1.2
I tried just booting the KSP2_x64.exe and that doesn't work, uninstalled and reinstalled, rebooted laptop, and waited, nothing has worked for me yet. I was really looking forward to this game, so hopefully a work around comes out soon. I hate when people use early access as an excuse to release software that doesn't work. -
SneakyDoge joined the community
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Saving & Loading Cannot Load/Start Campaigns. Freeze at "Pumping Sim Once"
SneakyDoge replied to MerlinCH65's topic in v0.1.2
I keep getting stuck on "Pumping Sim Once" when trying to load a new campaign.