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Rayyeta

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  1. To be entirely honest, it's about what I expected. The signs were there all along -- first, 2K poaching the studio, then the excessive marketing campaign, then the repeated delays, then the announcement that few key features would exist on launch. The red flags have been waving almost since development started; that said, I think more-or-less telling us straight-up that it would be like this on launch was a very good move on Intercept's part. They didn't just lie and act like everything was fine the way some other studios have done. That kinda seems like doing the bare minimum, but it makes me trust them a bit because they seem to be well aware of the poor state of the game and willing to communicate that to players.
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