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AmberAtelier

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  1. To clarify, the UI lagging is for opening the part manager and other extra windows. UI's should interface with the backend and simple features like displaying them or hiding them should have no fps impact at all (feat. Industry Game Dev for 5.5 years doing fullstack development). Destroy vessel should 100% have a confirmation of some sort. It's way too easy to accidently click destroy vessel when trying to switch focus in the map or look at something in the tracking center (granted destroying things from the tracking center doesn't work).
  2. Undocking using the small docking port (potentially with any docking port) after previously undocking and redocking will then cause the game to mark the other part as debris even when a kerbal is in both parts (R.I.P). Control cannot be regained.
  3. KSP2 Log: https://gist.github.com/AtelierAmber/c9a544f61bd302a9477ca3fdf9382b77 Campaign saves: https://drive.google.com/drive/folders/1SOJTV813xyicryBQTFjSTW0JZ4pLzC7u?usp=sharing Saving has stopped working and restarting the game doesn't fix that. Autosaves don't go off, Normal saves don't save (ironic lol), and quicksaves no longer save or load. Loading the game only works shortly after initially loading and stop working after a little bit; when trying to load the game just freezes and needs an alt+f4 to close the game. Restarting the game doesn't fix anything and as of now the only thought that I have is my campaign is completely ruined. My friend has also had the same issue and he ended up restarting the campaign from scratch. I've included the KSP2 log and a link to the save folder of mine on google drive.
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