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XavBell

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  1. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i9-11900k | GPU: RTX 4060 | RAM: 32GB You would expect the trajectory prediction to change (and so the apoapsis) even during time warp during acceleration. However, while the delta v decrease and the time progress, the trajectory doesn't change. To replicate the bug I just recorded my gameplay session (end of the message). There are also others bugs that can be seen in the video, the rocket tends to go to the North for no reason (there was fins and a medium stabilizer), moreover, when timewarping, the Kerbal panics for no reason. I hope this bug report will help, if further help is needed my discord name is xavbell. Since the video is too large to be directly uploaded, here's a youtube link: [Anth12 Edit: Changed youtube link to start just before the issue happens] Included Attachments: Player.log
  2. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i9-11900k | GPU: RTX 3050 | RAM: 32 GB I pressed shift+tab to access the screenshots and I had to pause the game to put back the throttle to 0 as it went to 100% automatically.
  3. This deep dive on the current PQS+ was very interesting. Is there games that uses CBT for planets just for curiosity? Or is there more examples of that? Looking forward to the next developer insight!
  4. Thanks so much for this update!
  5. 0.1.0.0.20892 Windows 11 i9-11900k, RTX 3050 Description of the bug. When landing on Bop, there should be a more accurate collision detection. When trying to land on Bop's massive crater, there was no collision (hence went back up), moreover as you get closer to Bop massive crater the altitude relative to the ground became negative (which shouldn't be the case). I tried to land elsewhere (on the crater's ridge) and was able to, however the collision was off. When I EVA with my Kerbal to plant a flag, I was unable as it was like if the Kerbal was flying. I even do a bit of RCS flight to attempt to find a spot (mountains) but everywhere the collider seemed to be off, hence, wasn't able to plant my little flag. Steps to Replicate: Build a ship that have sufficient dV to go to Bop, go in orbit of Kerbin, go in orbit of Jool, go in orbit of Bop by retrograding straight to an encounter with bop after making orbital angle corrections. I would've like to attach the PlayerLog File, however it's so long, I was unable, if someone know how, let me know.
  6. I don't trust this maneuver system anymore at least for Kerbin Orbit and when you have more than one stage that will need to be fired during a maneuver
  7. Hi, so I think it could be nice that the developer, a little like Microsoft Flight SImulator does, post a list of tracked bugs and their priorities every week. It would help reduce the number of bugs posted (as I'm sure there are a lot of duplicates of the same bugs being posted multiples times) and would give an idea to the community of where the devs are what they are doing and what they plan to do and their priorities. What do you think about that?
  8. I have three examples, - I did a starship (with fins), landed it on the Mun and when controlling back it after a while it fell into the ground - When landing again a new starship on the Mun and again a while later taking back control of it, a landing legs and both fins detached from the body - I landed a capsule on Duna and when taking back control of it, it fell into the ground. I know those bugs happened in KSP 1 but it seems more frequent in KSP 2
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