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EngineerinSquid

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Everything posted by EngineerinSquid

  1. don't quite know if this is a bug or not, but youd think that RCS and SAS should still be working during timewarp to hold onto a manuever node or pro/retro grade nav symbol
  2. it would be under the anecdotal fallacy, that just because something doesnt happen to him then it doesnt happen at all. some people are lucky that they havent had any major game breaking bugs, but many are having them constantly. I still cant use docking ports because as soon as i click undock, the two new vessels suddenly clip into each other and blow up. or even if they dont ill get the crash drum beat sound and the pop up that the vessel crashed when i can still see my two perfectly fine vessels
  3. I don't do discussions with people who want to use logical fallacies as an argument to why bugs aren't happening. multiple times now you have dismissed people expressing concern because "oh these bugs aren't happening to me so they must be lying about them happening
  4. I bring up the patreon link and your content as an example as to how you have a monetary stake in this, which is the reason why you are taking a very elitist attitude in this thread and likely others. A vast majority of these are game breaking bugs, and clearly you dont understand the meaning of game breaking. A bug causing fuel to not stage properly isnt game breaking as there are workarounds, a bug causing the game to think your whole rocket crashed after a stabilizer clipped into a clamp on launch and forcing a ship destroyed screen is game breaking. a bug that could be causing SAS and RCS to not be applying enough torque/thrust isnt game breaking, the game deleting your stations flight path so when you switch back to controlling it, it is now falling straight back down onto kerbin IS GAME BREAKING. Using docking ports on an Apollo style moon lander and having your entire ship blow up from selecting undock EVERY SINGLE TIME IS GAME BREAKING. I have been a part of many other early access games and this is the first one at this high of a price point to have this many issues after what, 5 years in development? The other issue here is that many people only have a few playstyles on KSP that they actually like to play. And the fact that there are this many game breaking bugs at this high of a price point is very disconcerting. especially because this was very much advertised as more of an open beta while it is now clear that it is more of a PRE-ALPHA release. My advice is to stop being so high and mighty and assuming people are unwilling to work around bugs, as many are impossible to work around right now, I wonder if this is the case. I personally have been struggling with the undocking bug where it just blows up your whole ship, and watching through a few prominent youtubers pre release play throughs on the provided high end rigs, I didnt see a single issue with the docking, which seems to be a common occurrence on the forums right now
  5. I had a vehicle making its way into orbit, had a flight path on the map until i decoupled my boosters and didnt look back at the map until my PE under the nav ball had me in orbit. When i looked back at the map that ship no longer had a flight path. manually worked my way into a stable orbit based on the info below the nav ball and left the ship to go back into the VAB. after tooling around in the VAB for a while checked the tracking station and the ship still did not have a flight path, so i took control again of the craft. when i loaded into the ship it now had a PE of -500,000 and was falling
  6. Dude you can go look at the bug report threads and see that all of these are very common bugs. Multiples of these and worse have happened to me, and the SAS and RCS bug is a major deal as well. Now I have up to this point just reported them and moved on, but you are being very elitist about this. All you are using here is anecdotal evidence, "Oh IIIII didnt experience this, so your complaints are invalid", a lot of these bugs are gamebreaking to the average player, as not all of us can make content enough to have a patreon link in our forum signature
  7. after selecting a new part, specifically the large nuclear engine and the XL engine mount, they spawn on the ground and when i go to pick them up they no longer want to snap onto a snap point on the vehicle
  8. when I go to the parts manager to check fuel levels and make sure the antenna is communicating, nothing shows up after trying to drop down the carrot. https://imgur.com/a/vyWmZb5
  9. Reverting a launch back to the VAB has been adding a kerbal to an open seat automatically which has messed up my crew count on a couple launches and doesnt allow me to leave my mun lander behind
  10. It seems that I have run into a bug that the game will auto destroy my vessels when i select undock from the parts manager. also after the rare successful undock, fuel tank levels stop showing up
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