I bring up the patreon link and your content as an example as to how you have a monetary stake in this, which is the reason why you are taking a very elitist attitude in this thread and likely others. A vast majority of these are game breaking bugs, and clearly you dont understand the meaning of game breaking. A bug causing fuel to not stage properly isnt game breaking as there are workarounds, a bug causing the game to think your whole rocket crashed after a stabilizer clipped into a clamp on launch and forcing a ship destroyed screen is game breaking. a bug that could be causing SAS and RCS to not be applying enough torque/thrust isnt game breaking, the game deleting your stations flight path so when you switch back to controlling it, it is now falling straight back down onto kerbin IS GAME BREAKING. Using docking ports on an Apollo style moon lander and having your entire ship blow up from selecting undock EVERY SINGLE TIME IS GAME BREAKING. I have been a part of many other early access games and this is the first one at this high of a price point to have this many issues after what, 5 years in development?
The other issue here is that many people only have a few playstyles on KSP that they actually like to play. And the fact that there are this many game breaking bugs at this high of a price point is very disconcerting. especially because this was very much advertised as more of an open beta while it is now clear that it is more of a PRE-ALPHA release. My advice is to stop being so high and mighty and assuming people are unwilling to work around bugs, as many are impossible to work around right now,
I wonder if this is the case. I personally have been struggling with the undocking bug where it just blows up your whole ship, and watching through a few prominent youtubers pre release play throughs on the provided high end rigs, I didnt see a single issue with the docking, which seems to be a common occurrence on the forums right now