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TheArturro

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  • About me
    Automation and Robotics Student
  • Interests
    Robotics, Space exploration, Survival, Futurism

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  1. This sounds great. I really missed this feature in KSP1 and had to rely on a mod (ScienceAlert was it?). I'm cautiously optimistic.
  2. Great job Intercept! It's great to see so many fixes done!
  3. I can't wait! It's great to see that there is work being done on the game!
  4. Are you a software developer @BmB? A QA tester? Everything you say in this thread only shows that you have no idea about anything related to software development. Which is OK - we're players not devs. But just like devs are not telling us how to play, let's not tell them how to do their job.
  5. Provide an example of a situation in which rushing devs DID help. Not your ideas of KSP development. Though I sympathize with your thinking, software development is illogical to people not involved with it.
  6. Please provide an example then.
  7. Have patience my young padawan. Rushing devs has never in the history of gaming resulted in an improved situation.
  8. (S)he is just angry at the state of the game. Deep down we're all torn apart between having it fixed ASAP and having it fixed good. But only having it fixed good will be a viable long-term solution.
  9. We've already seen what a too-early release can cause to a beloved franchise. I'd prefer that devs just take their time with this update.
  10. I see. Indeed I was not even alive in most of the 90s, let alone the 80s But I probably wouldn't even recognise most of todays RPG games. It's just not my genre. From the top of my head only Skyrim, Gothic series and Elden Ring come to my mind.
  11. I disagree. Unlike Duke Nukem, which is a shooter (I can't say about The Bard's Tale, never heard of it) there is always going to be interest in KSP franchise because it's generaly one of a kind game. There is Juno New Origins, but it has nowhere near the popularity of KSP. KSP is the only semi-realistic space simulator that got somewhat popular in the recent years. There are other space games like Space Engineers (which is focused on combat and Minecraft-style construction with no physics simulation), EVE Online (sci-fi MMO) etc., but none of them fills the niche of semi-realistic space flight like KSP does. However I do agree that the first 2-3 updates will be critical to the survival of KSP 2 game, just not KSP IP in general.
  12. People like simple pleasures (just look at TikTok, YT Shorts, Instagram Reels etc.) - like simple anime or cartoons. Since Cyberpunk was aimed at a wide audience the anime didn't have to be great to succeed. With KSP 2 it will be harder, since it's much more niche game. But I still like the idea!
  13. That is an excellent idea. An anime pretty much saved Cyberpunk 2077. So an animated movie could work well for KSP 2!
  14. I know the issues are different here. But it is (for me) the most prominent example of the development-failure-trying_again-remaster_in_the_meantime pipeline, that arguably could work well with KSP. Unlike ME series, KSP is a sandbox type game, so a remaster would actually make much more sense because it wouldn't be "the same story all over again", it would be the same possibilities with fixed problems and better graphics (*ekhem* 1st step of KSP 2 roadmap *ekhem*).
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