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Docker

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Everything posted by Docker

  1. In the previous release, it was possible to do a Saturn V style "dual plane separation" by placing an upside-down structural tube to an engine plate node and using the plate's 'jettison' action (using a right-side up tube or decoupler would stop the engines from producing thrust). This still works exactly the same way except in 0.1.1.0 the jettison doesn't actually separate the tube from the engine plate and it just floats there.
  2. When creating a new craft, it's lights action group is defaulted to the RCS action group
  3. If sets of launch clamps are attached to different heights on a rocket, they don't always align properly to the launch pad resulting in one or more being taller and the rest being unattached to the ground
  4. Pressing ' to go into 1x time sometimes causes the game to pause
  5. When deleting struts that have already been placed on one end (via the delete key), one strut root will persist on the craft.
  6. When starting from some parts, struts will not follow symmetry correctly and will cross each other
  7. When clicking to open or close a part's menu or their actions button in the action group window, clicks will sometimes misregister
  8. In the VAB with a high number of parts and while placing struts the part manager appears without right clicking
  9. Repacking a parachute on the ground after landing causes the staging stack to malfunction and remain broken in other scenes (e.g. VAB, Tracking Station)
  10. If you have too many stages, the staging stack overlaps the resources window above it
  11. Clicking a part in the parts manager in the VAB with the selection or translation tool active doesn't select the part. (Bug, Intentional, or missing feature?)
  12. The scrolling in the parts manager and the staging stack always jump to the top or bottom when scrolling. Only way to see something in the middle is to use the mouse/scroll bar to scroll.
  13. I've found you need to undock from the docking port attached to the part you're controlling from. If you undock from the other docking port it "destroys" your vessel; they clip through each other and you're left in a state of limbo of controlling two vessels at once while they float past each other.
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