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NeoDude

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Everything posted by NeoDude

  1. Yes. We defo need something to solve the issue of being able to accurately adjust manoeuvre nodes while being zoomed out, or focused on the intercept portion of the flightpath.
  2. Hey folks, first post here. Obviously KSP2 is very early access and rough around the edges at the moment but I'm defo seeing the potential. Are there any plans to improve atmospheric effects? Or is what we have currently it? I'm talking proper cloud cover and plume effects based on weather and atmospheric conditions, Kerbal still looks a little cartoony from orbit and it would be nice to see proper big plumes of exhaust on lift off so we get scenes like this...
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