RealDarko
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Real orbital flights of the 60's: pilot or computer??
RealDarko replied to RealDarko's topic in Science & Spaceflight
Thanks a lot! Will need to check that, I feel is just what I need. -
Real orbital flights of the 60's: pilot or computer??
RealDarko replied to RealDarko's topic in Science & Spaceflight
Is there a good mod that simulates those early computers? capable of controlling the launch, burn, etc? -
Real orbital flights of the 60's: pilot or computer??
RealDarko replied to RealDarko's topic in Science & Spaceflight
I have a lot of problems during ascent, turning the rocket at the precise moment and keeping there the needed time, etc. That's why I tought, how they did it back then? Seems I would need that small piece of equipment installed on my rockets for the orbital phase. -
Real orbital flights of the 60's: pilot or computer??
RealDarko replied to RealDarko's topic in Science & Spaceflight
Thanks for sharing those videos and the info, thing is that I struggle to control my rockets launches in order to reach orbit specially, and I tought, If I cannot properly do it in the game, how those astronauts did manually in real life? -
Here's my question, what the NASA and the Soviet space agency used during the 60's for their manned flights into stable orbits and moon landings? Were the astronauts responsible to manually pilot the rockets into orbits, turning them into position and controlling the burns, or that was controlled from a computer or from the earth? Really curious to know about it.
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Thanks, I will need a much bigger rocket, and bigger lander as well.
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Great, does that include the trip back?
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How muh Delta-V will I need for the landing and back? Imagine I can put my lander ready for catching Duna, landing and then back.
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I have the feeling my landers are short on fuel, I want a lander capable of retunring all by himself to Kerbin, what will be a minimum kander for that with a bit of spare fuel just to be safe a error will not strand me there?
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And how can I do that? I never mixed with "debugging"
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I started doing Duna trips, but goind to Duna costs time, putting the lander in orbit, flying there... Is there any way I can try If my landers will work and can achieve a Duna landing without having the play all the sequence?
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I can attach my guys to the command pod with KAS, now my problem is I cannot recover the line. I tried the indicated key commands without luck.
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Looks good enough for my needs, now I need to wonder how to make that work from command pods. Thanks guys!!
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My Kerbals like to fly alone without their ship while doing EVA's, sometimes I manage to get them back, but many more they're lost in space. So my question is, exist any mode that attach the Kerbals to their command post so they can always get back? something like a security line for my brave astronauts. Thanks!
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Heinkels 1.2 heavy lifters! (Biggest lifter on KerbalX)
RealDarko replied to He_162's topic in KSP1 The Spacecraft Exchange
Looking forward to it!- 8 replies
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Heinkels 1.2 heavy lifters! (Biggest lifter on KerbalX)
RealDarko replied to He_162's topic in KSP1 The Spacecraft Exchange
Amazing!! Thanks a lot mate!- 8 replies
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I apreciatte your help guys, but I'm lost with my clamshell problem.
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Guy some amazing rockets!! But how can you merge two ships? Everytime I try to merge my landers os stations parts, cannot be attached inside the clamshell capsules, so I cannot merge both ships. I get the green balls inside the clamshells, but I cannot attach my ship there, even If it has attacheable points, I never can get it to attach both ships there (I can on any other part, but not inside the capsule). Also, how I can avoid the "scaffold" inside the clamshell capsule? It seems my ships are glued to the scaffold, and once I deploy the clamshells the scaffold is still there with my part attached to it. P.S. Is there any mod that uses some kind of rope to attach your kerbals during EVA? I lost a Kerbal once out there cause those guys are never attached to their capsules.
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Unlocked mode, so all parts available, for weight, I need something that can life a lander capable of reaching and returning to Duna, Minmus the Mun and the internal planets. Also probes capable of reaching the other bodies. Thanks for the link to KerbalX, looks like a great site!!
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Can someone recommend a heavy rocket capable of carrying heavy lifts? If Is posible to include the rocket ready to load even better, stock will be better If is possible. And If is a familiy of rockets even better so is possible to launch from small to very large payloads to space. Thanks a lot!
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Thanks!! Working now.
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Hello! I installed MechJeb2-2.5.8.0 I can see it on my parts, I can attach it to my rockets, but the side bar never appear, so I can never make MechJeb functional. What I'm missing here guys? Any idea?
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MechJeb bar does not appear
RealDarko posted a topic in KSP1 Technical Support (PC, modded installs)
Hello! I installed MechJeb2-2.5.8.0 I can see it on my parts, I can attach it to my rockets, but the side bar never appear, so I can never make MechJeb functional. What I'm missing here guys? Any idea?