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AK1445

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Everything posted by AK1445

  1. KSP Version: 0.1.1.0 21572 OS: Windows 10 22H2 CPU: AMD Ryzen 7 5800X3D GPU: Nvidia GeForce RTX 2070 Super Expected behavior: Vessel trajectories remain unchanged whether focused or unfocused, unless a burn is being performed. Observed behavior: Unfocused in-range vessels' orbits were dragged along with the current vehicle whenever I time warped. This happened at least three times: I left a piece of debris on an escape trajectory from the Mun, but its orbit was captured and pulled into a collision course during time warp From a ~50km x 50km circular orbit, the CM was pulled into a collision course with the surface when the LM went to land After the CM burned to exit Mun's SOI, the LM was pulled from a circular orbit into an escape trajectory from the Mun. See the clips below of the first and third instances.
  2. My Val-level run. I posted this in Discord, but re-posting it here so I can get the patch. (I posted challenge 1 on Discord as well, does anyone know if I can get the patch for that?) After a Tylo gravity assist, approaching Laythe https://imgur.com/a/ZbWDbaA
  3. On a previous mission, I had landed a vessel on Duna. Now, when I build a vessel in the VAB and launch it, KSP hangs on a loading screen while in the background I hear a series of crashing noises which eventually die out. The hang continues for some time, but I left KSP in the background and checked it after several hours, and it turns out the new vehicle had spawned on top of the vessel on Duna! Screenshot below: this craft file included launch clamps which you can see extend to the top of the screen (though the bug happens regardless of which craft file I use or which launch site I choose). System Details KSP Version: 0.1.0.0.20892 Operating System: Windows 10 CPU: AMD 5800X3D GPU: NVIDIA RTX 2070 Super GPU Driver Version 528.49 RAM: 32GB I can share the save file if requested. To reproduce, I load the save, open a craft in the VAB, and launch it.
  4. I've also found that when the trash icon/pane is on top of another part (i.e. it is hiding that part from view), I can't trash the currently held part. Once I move the camera view so that the trash box does not overlap with any other part, then it works as expected. Also on 0.1.0.0.20892.
  5. This happens to me when I move a sub-assembly over another assembly. I think some parts are rotating to snap to snapping points on the other assembly, but without rotating the rest of the sub-assembly.
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