Thank you a lot for all this documentation its been very helpful. I've run into one hurdle that I'm not sure where to turn though and wonder I if anyone has any ideas to fix it.
I've got an animation working in game on a part I've made however, I want the animation to loop continuously spinning on its Z axis, ideally without reversing. I animated a 0 to 720-degree spin in Blender over 180 frames and converted everything to quaternion. My code is very basic using the ModuleAnimateGeneric module and just defining the speed, layer and activeAnimationName.
As far as I can gather without using the .mu plugin I would set the animation to looped in unity before exporting but I'm not sure how that transfers when using the plugin. I can't find any stock module that defines infinite spinning so I'm not sure if I need to use a 3rd party one or if I’ve gone wrong in Blender.
Any help is much appreciated.