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yipyop

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Everything posted by yipyop

  1. I find this patch very encouraging for the future. The three weeks must have been intensive but the result is there, noticeable. The road will be long but the base will get stronger with your efforts...and the coming additions will be even more stimulating. Courage to the little hand behind the screens... And to those who work to make KSP2 a real 2 in the making...
  2. However, make a note in 'information' before each structural modification of the discord. That way you don't make too many people angry and you cover yourself...("I warned you...") Because it's a bloody good mess....XD Between "me and my rocket picture", "me and my bugs", not to mention the conversations in between. Poor moderator
  3. I agree with you that an "almost finished ~50%" game (so at least science and some novelty) at 50 ok, but as it is, I find that the investors or the "Big Boss" is not too bad... After the devs and managers are executors, if they are told it's this or nothing...
  4. Nazalassa : both, KSP 2 recently, I have a bit of a problem with the price but it's more the fault of the management or the big guys...
  5. Hello, I use a translation to make it readable in a more correct English than mine... I'm on ksp since a long time, quite a lot of hours (~3000h) I already modded another X3TC game with a french team (new horizon) and I'm interested in aerospace and astronomy so Ksp = love. And I don't know what else to say except that I'm not 20 anymore^^
  6. I agree that not having money in the career mod will disappoint many people. But playing with the difficulty to recover the science in the way of Kerbalism with other process in addition can be interesting. I think the difficulty is the real problem because from my point of view if you launch a 4000T rocket in 3-4 launches you always have what you want (colony ship, base, station). The money adds a difficulty to plan but if the research becomes very complex (a bit like in real life) it can also be interesting. The resources, I don't see how it would make the game "difficult or fun".
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