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Greenback

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Posts posted by Greenback

  1. 21 minutes ago, AlamoVampire said:

    @Bej Kerman from what I have seen and heard is that a ton of features are in place but hidden just to make EA work. At a bare minimum they have AT LEAST ONE functioning PROCEDURAL part in play and accessible to use in EA. Given this AND the fact that the mod Procedural Fairings has been a thing far far longer than even the first line of code for KSP2 I see no reasonable reason to have 1. The messy “fairings” from stock ksp1 and 2. Have somehow made them worse in KSP2.

    As far as I am concerned Bej your argument holds no water from my perspective given that procedural wings are in game and at a bare minimum procedural solar panels and radiators are in the code. That and the fact my post is feedback from a customer who has yet to pay my money to get in. Given that I am voicing my disappointment at the lack of a true procedural fairing given TT/Intercepts own publicized hype for procedural parts one would think the input and concerns of a potential customer pointing out yet another reason for not yet paying would carry weight and merit. So please dont denigrate what Im saying or concerned about with “I think the mistake in being heartbroken here is that EA is not a proper release…” And on the record fairings are a core aspect and not supplementary as your final line seems to indicate, especially as aerodynamics are(or will) be vital considerations. Having functional, easy to use and easy to understand fairings verses what I saw in Lownes video is core. 
    144803012023

    To be fair I havent had any issues with the fairings and building them,  I think Matt Lowne wasn't using it correctly, due in part to a lack of demostration.  When you build the fairing you click on the add button at each segment but do not need to close it off at then you click the tick at the botom and it automatically close it to a point.

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