(Please correct me if this is the wrong forum, I haven't posted outside of bug forums)
The good -
SCIENCE MODE - duh
STORY - The way progression is laid out through a story is great, and forcing you to go to some SOIs has forced me to explore some places I never have before
LACK OF WOBBLY ROCKETS - duh
DIFFICULTY/LENGTH - Science feels much better as it takes so much more the further you go
FPS - FPS improvements are great
Things that can be improved -
GREEN LINES - We need relays and such to make a return, they were one of the most fun parts of KSP1's science mode, and a great learning experience for new players
REENTRY VFX - There needs to be things such as sparks coming off the trail, and your craft shouldn't be seen
SCIENCE IMPROVEMENTS - Experiments like the RSCM-01 "Sample Grabber" rover arm experiments should be able to be transmitted back to KSC
MORE FLAVOR TEXT - Flavor text was always fun to read in KSP1, there needs to be more in KSP2
TIMEWARP IMPROVEMENTS - You be able to go to the max timewarp setting in a stable orbit (excl. 10,000,000x timewarp)
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That is all I could think of, thank you KSP2 team for all the hard work you've put in delivering an incredible update!
"is fun" - My friend Apollo when asked for feedback