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Devo

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Everything posted by Devo

  1. Pretty much, I often will attach another small rover to the back of the chassis, but the fit is sometimes not great. The DEMVmkII fuel tank serves the purpose, but is a little bulky and I have noticed that at high speeds, things like to fall off the tank while im in orbit at 1000000x So I attach other things that will hold lasers and other attachments better.
  2. I have to say I have used the DEMVmkII more than any rover that anyone has produced, my only wish would be for couple of options for the fuel tank connector, as I generally don't use the DEMVmkII fuel tank, as I can fit many other goodies on the back, but would be really handy to have 2 connectors on the chassis, just a wish Keep it up mate, you really are an inspiration to new modders.
  3. Couldn't agree more, it bothered me 10 seconds after I posted it, figured i'd get around to updating it eventually it is now a little more aesthetically pleasing.
  4. Hi fellow Kerbals, I have been an avid player of KSP since about April, so about v0.10 (I think..) and the leaps and bounds they continue to make amazes me. Like most people I've dabbled with making mods (me with little success) mainly due to a flat idea, but thanks to the inspiration from Jcogs Nostromo, I decided to make my first proper mod a similar theme, the U.S.S Sulaco. Now, I couldn't really call it Weyland Corp, for copyright purposes, but you get the idea. I'm also pretty sure the Weyland Corp. did not make the Sulaco, as it was a Government commissioned vessel, but those are the fuzzy details we'll ignore for now This is pretty ambitious for me, I know it's going have alot of hurdles but I'm eager to learn and keep up to date with the new additions. If there is anyone out there that is also a fan of the Alien movies and vessels and wants to come aboard, by all means let me know. I'm ok with the graphics side, what's really getting me is all the attachment node coordinates and so forth, but I shall persevere. This model was originally created by D Proctor, I managed to get it some 10 years ago! it's been sitting on my hard drive waiting for a purpose, until now. The biggest challenge so far has been dumbing down the vectors. I have broken it into manageable parts, and now it's just getting it into KSP, which is going sort of ok.. Sorry for not using spoiler tags, I tried but they don't seem to work.. Cargo Section is still way too detailed, it needs to be sersiously cut down (without comprimising the detail too much) The drop ship will be the second project I try and tackle after this. The master plan that most likely will take me forever, is to have the drop ship as the actual kerbal pod, and it drops from the Sulaco and leaves it in orbit, but has a docking clamp that allows you to re-attach and fly the sulaco elsewhere. Ambitious, yep.. I am fully aware of that and expect alot of failure along the way! The texture I am trying to keep simple, it's a stock 512x512 69k texture that I'm laying on pretty much all the pieces that are visible in flight. The picture above, the red parts indicate the textured sections, the other sections are still under construction. The main fuel tank is also the only part that currently has been imported - I am making sure each part works perfectly before putting it all together. I have checked out the Nostromo in depth and thanks once again to jcogs, I have learnt a hell of alot about simply putting such a large ship into the game. I will be using alot of other mods to get it all to work, but will thank all those people when I actually get it working. Anyway, thanks for reading, I will be updating this thread regularly! And once again, if anyone is keen to come aboard you are more than welcome, I am barely scratching the surface making mods. The tutorials are sort of ok, alot of them seem to be outdated now so I am eagerly awaiting a nice tutorial on nodes!! **UPDATE APRIL 2013. We are definately close now. Dropship prototype is about to go to the test pilots to break in as many ways as they can, it will be the most complex craft I've done yet.
  5. I just wanted to say thank you for this mod. I have taken many landers to the Mun, but this is definately the most fun and the biggest challenge. I centered the DEMV upsidown ontop of the EAGLE VTOL stock ship, it has just enough power to get both off the ground and safely land on the MUN, now I will try and see if I can get one to the new planets, but the Mun took me so long lol, that could be some time away.
  6. Devo

    0.17 Update Video

    Well, it seems it is all my fault Too many mods, too many old mods.. I will simply stick to 0.17 compatible parts from now on. I'm just glad we get to use this simulator/game while its in development. Go back a couple of decades, you never got to see anything until it was practically complete... so I'm really enjoying these updates coming out, they add and refine so much everytime. I hope they enjoy the same success as other people that did a similar development model like minecraft. I tired of that after a few months, KSP just keeps me wanting more, it's fantastic.
  7. Devo

    0.17 Update Video

    I wanted to laugh, but I can't ... 0.16 has lagged really bad for me, to the point where it leaks memory so badly it crashes after about 4 gigs of working RAM in use.
  8. Congratulations fellas.. I\'m Aussie, and if not for that ABC kids show, I never would have known about KSP. My 6 yr old daughter begged me to download it, and ironically I\'m the one that ended up playing it for days. Expect alot more people signing up thanks to that tv show, in fact this reminds me of the early minecraft days. I wish you guys all the best and hope all the hard work pays off.
  9. Devo

    Greetings!

    Hi! I didn\'t even know this program existed. My 6 year old daughter came running and and got me to come watch a show on ABC kids called 'Good Game' and someone wrote in and asked how to perform a \'mun\' landing. The show was pretty rubbish and didnt explain alot, but it did let me know about something called KSP! For me, KSP feels a bit like Spore for adults, minus all the crap I think you guys are onto a winner here, and I can\'t wait to see what you add to it in the future. I am also pretty impressed with the quality and amount of mods that are available. I sill have some ways to go to perform a successful landing, but having a hell of alot of fun trying. regards, Devo.
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