Jump to content

myenick

New Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by myenick

  1. I have a career save where I use it. I also have sandbox save that I use as a playground to try new things/designs/cheat onto planets. I didn't want to have to uninstall and reinstall the mod (it doesn't have its own save specific enable/disable that I'm aware of) whenever I wanted to swap between the two saves. "it's not a big surprise that the mod breaks". I guess it's too much to ask for the mod to detect the setting was off and not put the game in an unplayable state (sarcasm)... In all honesty, it's really easy to disable comm-net for a save and not realize that's the cause of the game locking up. I spent multiple hours uninstalling and reinstalling mods, changing configs, and manually inspecting my save file before I found it.
  2. I noticed others had a similar issue that I'm having, although I don't know if the cause is the same. ISSUE: Running in a brand-new SANDBOX save file, if I launch a craft (even a super simple one with just a probe core) and revert to VAB/SPH, the game soft locks. None of the buttons work and I am unable to change scenes. My log prints that a bunch of Scenarios are unable to be loaded. If I remove this mod, the game works as intended. Additionally, I have a career mode where this issue does not occur (at least to my knowledge). MY WORK AROUND: My sandbox had the stock setting "Enable Comm Network" disabled. If I enable it, the game no longer soft locks.
×
×
  • Create New...