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GMorPC

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Everything posted by GMorPC

  1. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: Intel Core i-10400 | GPU: GTX 1660 Super | RAM: 16 When control surfaces are turned on/installed on any craft that is moving through Kerbin atmosphere, above a certain speed (dependent upon craft, usually >200 m/s) when direction is changed or any input is put into the controlls with the SAS enabled, the craft starts oscillating in all directions. If this situation is left alone after it begins, the craft will eventually destroy itself. CPU: Intel Core i5-10400 RAM: 16 GB GPU: Nvidia GTX 1660 Super OS: Windows 11 Included Attachments:
  2. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel Core i5-10400 | GPU: Geforce GTX 1660 Super | RAM: 16 GB Specs: https://imgur.com/yn30p6g and https://imgur.com/L2O7AKY Issue: When using the new AIRBRAKES part on any craft, even when the part is in the stowed position, max velocity is about 350 m/s. I have tested this with mutlitple engine configurations and with the part removed and confirmed the drag is being caused by this part. Included Attachments: Whip.json
  3. GMorPC

    Camera Bug

    Title: Issues with camera Specs: CPU: Intel(R) Core(TM) i5-10400, RAM: 16 GB, Video: Nvidia GTX 1660 Super, VRAM: 6GB Severity: Medium Frequency: High Description: After a certain amount of play time, generally between 2 and 5 hours, the automatic camera in game stops functioning as intended, defaulting to Orbital. Following that switch, the automatic camera does not move in the same fashion as previously, rotating in unexpected directions on the various mouse axis'. In addition, the camera also assumes a fixed zoom when switching from the Map view back to your craft, usually far enough away from your craft for it to be nearly invisible. I am not 100% sure this is related to time played, but could also be a result of reaching an unknown threshold of autosave file size or number of craft/parts active. With the current state of the game, I have never had more than 3 individual craft in flight at one time, but my observations make my think that the more complext the craft, the quicker the camera bug occurs. Please let me know if you need any additional information.
  4. KSP Version 0.1.1.0.21572 OS: WIndows 11 Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz and Nvidia Geforce GTX 1660 Super (I know, below minimum. Still runs okay for my taste XD) Description of the bug : When using the J-404 Afterburner mode, while the visual and sound appear to reflect the use of afterburned, the craft I am flying will lose all velocity over time as if no longer throttled up. The expected behavior of this feature is an increase in thrust and velocity within an oxygenated atmosphere. Similar to if the craft has been reduced to 0 throttle, craft slows and begins to lose altitude. I have set the "Cycle Mode" function to Custom Action Group 1 and have been using that to toggle the engine between modes. Have not tested switching the mode using the Part Manager in flight. I have no mods installed. I know this is a small bug, but I wanted to make sure even the small things were reported.
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