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Jon S

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Everything posted by Jon S

  1. Update number 2 Thanks to a kind soul in one of the other threads there is a work around. After docking/undocking/decoupling and losing Comm Net if you quick save and then reload you get comm net back!
  2. I've been having the same issue. Even on the pad/runway. Up until now I didn't know about the quicksand and load work around. Thank you! You've saved the day for me!
  3. Update. I uninstalled the game, rebooted, and then reinstalled the game. I then loaded in, started a new career, and attempted test 3 again. Sadly the fresh install did not fix this issue. Once again as soon as they docked together on the runway Comm Net and all control was lost. Decoupling separated the 2 rovers with no kaboom, but then left me with 2 uncontrollable rovers clogging up the runway
  4. KSP Version: 0.1.1.0.21572 Operating System and version: Windows 10 CPU Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz 3.60 GHz and GPU NVIDIA GeForce RTX 3080 Ti, 32GB RAM Description of the bug: Loss of Comm Net when decoupling/undocking issue persists following update. I have tried a few tests with no luck in finding a work around. Test 1: Created a craft with a large manned pod with a truss attached. On the sides of the truss I put a small truss with a stack separator. I then created a craft that going from where I was to connect to the stack separator outward contained (all small parts) battery, probe core, reaction wheel, battery, communotron 16-S. I then launched the craft. While on the launch pad I staged triggering the stack separator. This resulted in the probe to get the orange comm symbol and to have no comm net on the launchpad. Test 2: Using the same craft from Test 1 but I removed the stack separator and installed small docking ports on the probe and the mothership and then connected them. Again I launched. This time right clicking on the docking port undock. This again resulted in the probe losing comm net. I reverted to launch and tried again by selecting the other of the 2 docking ports, but the same issue occurred. Test 3: I took the small stock rover and put an XS docking port on the nose of it. I then launched one of these rovers on each of the runways. I drove one over to the other runway and docked them nose to nose. This time as soon as the 2 vessels docked i lost comm net and got the orange symbol. I was able to right click on one of the docking ports and undock the 2 rovers. When undocked neither of them had comm net. Expected Behavior: Undocking/decoupling should not effect comm net if both vessels have sufficient power, antennae, and probe core. Observed Behavior: Undocking/decoupling causes unmanned craft to lose comm net Steps to Replicate Fixes / Workarounds (if known..): Unknown A list of ALL mods. If the list is long, please consider using a spoiler window: No mods installed Other Notes / Screenshots / Log Files (if possible..)
  5. I am still experiencing this one. Doesn't seem to matter of it is separated by docking port or decoupler they lose comm net. Even on the pad/ runway. I was going to post detailed bug report but couldn't start the thread as I haven't hit 5 posts yet. Going to try to uninstall and reinstall while working today, and hopefully have more success tonight. Update: reinstall did not resolve. In another thread I found a work around that seems to work. When comm net is lost, quick save, and then load the save and comm net will be restored. (Assuming it was the big causing it and not a "shoot, I forgot to add an antenna" issue)
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