Jump to content

Jokers2

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: 13700k | GPU: rtx 3070 | RAM: 32gb Specs: 13700k, 16 cores, 24 logical cores, 5.2ghz, rtx 3070, 8gb vram, 32gb ram Severity: low Frequency: high Description: Bind toggle wheel steering to an action group. Use the action group while the steering is enabled and disabled. It will only enable steering if it's disabled. It won't disable it if it's enabled. Included Attachments:
  2. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: 13700k | GPU: 3070 | RAM: 32gb Specs: 13700k, 16 physical cores, 24 logical cores, 5.2ghz, rtx 3070, 8gb vram, 32gb ram Severity: low Frequency: high Description: Go into VAB, place at least one plane part (Ship orientation needs to be horizontal but only way to do that is start with plane cockpit). Hold down middle mouse button and slide up or down. Middle mouse click on any part to recenter camera. Hold right click and drag to orbit and camera immediately jumps to whatever distance you panned away, either left or right. Video evidence: recording2023-06-24062100-1_5wwk7Jl0.mp4
  3. I'm having the same issue. The fact that they would react to roll in KSP 1 but the option is gone in KSP2, BUT they still react, leads me to believe they are still using code from KSP1. Unless they're planning on adding control authority to airbrakes, how else does this happen?
×
×
  • Create New...