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Max Headroom

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  1. Firstly, many thanks for working on such a useful piece of kit! Using Smart RCS, it appears clicking off the "Use RCS for rotation" button means that MJ will still turn on the yaw/pitch/roll actuation on my RCS modules, but when I hit wasdqe it temporarily turns them off. So *my* rotation actions don't use RCS, but MJ still feels free to use RCS for rotation. This is my experience with both dev and master. Q: Am I understanding things correctly, the behavior I'm seeing is expected/intended? Or is it a bug (presumably an interaction with another mod) which I should try to isolate? I ask only because everything I find via Google suggests "turn yaw/pitch/roll actuation toggles off" should make MJ use the reaction wheels, but clearly that's not what's happening. Q: Assuming this is normal behavior, is there somewhere a setting for "actually leave the RCS rotation actuation toggles off, and only use the reaction wheels"? Thanks! Edit: This is for a 4.7-ton lander using the Munar Excursion Module, so the RCS is pretty powerful, and a bit off-center. When I turn the RCS thrust limiter down to 15%, the problem (mostly) goes away. Could the Attitude Adjustment module be seeing things get wildly out of envelope, and start using RCS in desperation? Edit2: This github issue #979 being marked as a bug suggests this is not intended behavior after all? Perhaps relatedly, I was also separately having exactly this guy's problem with the rockets stuttering and MJ firing RCS to turn off-target. This problem also went away when I turned the RCS thrust limiter down to 15%. The moral seems to be that very powerful unbalanced RCS thrusters, such as found on the Munar Exclusion Module, can cause problems for MechJeb. Luckily the fix is easy - turn down the power, or balance the RCS thrusters. If any of this is still of interest, I'm happy to supply logs, .craft file, whatever helps. Cheers!
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