Jump to content

MMX

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi there @BechMeister! Your solution sounds even smarter, definitely gonna remember this! I think that the bug actually got fixed with the recent updates, but if not I will try your approach with setting a costum action. Thanks a lot! Also glad that you like the lander's thrusters design, I am currently working on a short cinematic where the shown vehicles can be seen in action. Keep an open eye for the artwork channel if you are interested MMX
  2. Hello again @18Watt! First of all: THANK YOU! Your last bug report put me on the right path! The faulty docking port was actually set to "Docked" instead to "Ready" in the JSON file... I also found a MUCH quicker way to identify the specific part compared to the method from your mentioned thread! First I set the Docking Acquire Force of the faulty port to some random number - in my case 60%: I then used the browser application "JSON Editor Online" to open the savegame. After that, I only had to search for "Docked" and check the storedValue below for my random number: In the end, this took only 5 minutes to fix! Saved the updated JSON file, loaded it in the game and yeah ... immediate docking success Thank you very much for your help!!! Looking forward to extend the hub now MMX
  3. Thanks again for your quick replies @18Watt Highly appreciate it! Unfortunately this didn't help either. But now I have more evidence that something is way off. This happened after I deactivated SAS and RCS on ALL vessels (check the heading, the relative speed and the UT time for more references). First everything looks fine: But then the hub/ target goes into some strange fast spin without having anything activated. Meanwhile, the active vessel stays in position: A different perspective from the hub as the new active vessel, also a few seconds later. Again, I didn't do anything to misalign the vessels: The uncontrolled spin became so strong that both vessels even crashed midly afterwards. There seems to be some weird, wrong interaction right before the docking ports touch each other. I will do some more tests tomorrow since I really want this to work Hope I could give some appropriate information so far!
  4. Thank you very much @18Watt! Of course, this makes sense... sorry. The following shot was taken right after the ports touched each other without connecting. Here you go:
  5. Hello @ all! I've run into an issue while using Clamp-O-Trons - They simply won't connect in my case. I checked the forum for similar topics, but I could only find a few with undocking problems. I apologize in advance if I have overseen anything. I tried everything to connect those two ports. I even redesigned the craft so the ports stand out a bit more (to make more "roam" for them). After that, I tried docking with and without using the SAS guidance. I also unset the ports as targets, meaning trying some kind of blind approach. Unfortunately, this didn't help either. This is the entire structure at the moment. As you can see, no problems so far with the Senior docking ports for the blue and orange vessels. But the third one below with the regular Clamp-O-Trons just won't connect, even tho they are 100% aligned. I noticed that the magnets "try" to reach each other very weakly at first, but then somehow the connection seems to get lost. Is there some kind of workaround? Did I miss something? Thanks in advance for your replies! MMX
×
×
  • Create New...