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squshy7

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  1. I purposefully said *completely*. You get your orbit when you leave the SOI.
  2. It actually makes sense (and brings it in line with how it behaves normally, since you can't plot a maneuver with your engines shut off), because maneuvers take burn duration into account. Since dV is not the same per second of burn duration throughout your craft's fuel levels, there'd be no way for the hypothetical to be accurate for the given craft. That being said, I *do* agree that it is nice to have hypothetical maneuvers just to get a rough estimate of dV. I feel like this is something they should add to the tracking station that is craft independent and doesn't care about burn time; basically a KSP1-type node in the tracking station.
  3. just wanted to contribute: the grind fins were basically unusable to me. they introduced a *ton* of drag and lift when retracted, which kind of defeats the purpose. i couldn't get exact values but it seemed like the drag/lift when retracted was close to, if not the same as, the drag/lift when deployed.
  4. firstly, while I understand wanting acknowledgement, I'm not sure you really appreciate how un-straightforward the bug is; leaving a moon of another body towards kerbin, for instance, does not introduce the bug for me. second, while it's difficult to work around, it's not "game breaking". in my experience the trajectory always fixes itself once you leave the SOI of the body. so setup your burn where and when you know it should be for roughly the dV you know it should be, and just plot intercept with course corrections once you leave SOI. obviously this is a tall task for newcomers, but most experienced players should be able to do this just fine. you'll take a dV penalty, of course, but let's not pretend like we're flying completely blind here.
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