Jump to content

BobKtoo

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by BobKtoo

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 home | CPU: i5-13600K | GPU: RTX 4060Ti | RAM: 32 Quicksave / Quickload cycle can also break chute deployment that was working correctly. This bug is reproducible. Follow these steps using the quicksave file attached. Load quicksave_64 Let the rocket climb to 25000m Shut off the engines using X key press F5 to quicksave stage the chutes All 4 chutes turn blue in the staging panel Press F9 to reload the QS stage the chutes Only 2 chutes turn blue in the staging panel Included Attachments: quicksave_64.json DxDiag.txt
  2. Thanks for the update, but his sounds like marketing nonsense to me: Lets concentrate on creating lots of new nice pretty things to show in screenshots and vids to boost sales of a fundamentally broken core game. Surely building more and more features on a broken foundation is going to make it more difficult to fix the thing in the long run. It worries me slightly that you imply that you don't have enough resources to work on the core issues and generate new features. I really want to love this game. We obviously don't know what is happening internally with the team, but the sate of Denmark comes to mind.
  3. Crashes, explosions and RUDs are an important part of KSP, making for some great screenshots and vids. These moments are often immediately blocked by a large PAIGE window showing the post flight report (even when First Time User Experience is deselected). Please consider allowing the user to show this report at a time of their choosing from a button or menu item.
  4. When moving parts around in the VAB, the direction and rotation arrows are so large that they can hide the part being aligned / placed. Please consider fading / hiding the arrows once the move has started so that the user has an unobstructed view of the assembly during the drag.
  5. When dragging sliders and pressing buttons the VAB Parts Manager, mouse events are still being sent to the vehicle assembly screen behind. If a Slider in the PM window happens to be over a rocket part in the window behind, that part can be dragged around as the slider is adjusted. Many of the windows in KSP2 seem to exhibit this issue. Please have the uppermost window mouse event handlers consume the event rather than pass it on to all other windows in the Z stack.
×
×
  • Create New...