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Sobivar

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Everything posted by Sobivar

  1. I disabled rotation and that solved the flipping problem. Thanks for the help maja.
  2. Has anyone seen a problem where the rover flips over? I have an existing rover design and added the BV part. I set multiple rovers out from the KSC and allowed them to get to their destination. When I switch over to the rover it is always flipped over and unusable. Any ideas what I am doing wrong? Thanks.
  3. I figured out my own problem... It was the Science Alert Re Alerted mod that was stopping Time Warp every time new Science was available... I was just not noticing that it was blinking at me. I turned off the Global Warp settings so that it wouldn't impact the game. Now if I can only stop the system from randomly destroying my Space Station, I will be good. Maybe it was just the Kraken...
  4. I have a large Space Station at 100km circular orbit around Kerbin. The Time Warp stops constantly if I am using the Space Station OR am using another craft located anywhere. This occurs with regular Time Warp and for Maneuver nodes. The Time Warp is cancelled or is stopped every few seconds or minutes of elapsed time. I also note that the Time shown in the upper left of the GUI (0-10d-XXXXXX) is changing from Green to Yellow constantly even at 1X time. This has the game unplayable since I have to continue to try and warp to the maneuver node which may be days away... I do have many mods installed, but the problem only started after I created this large Space Station. If I go back to an earlier saved game when the Space Station was smaller, I can time warp with no issues. I haven't found reference to a similar problem when I searched these forums. Any ideas would be greatly appreciated.
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