i want to edit kerbin's terrain colour using a module manager patch but it doesn't produce any result, here is the cfg file i'm using
@Kopernicus:FOR[Kerbin]
{
Body
{
name = Kerbin
identifier = Squad/Kerbin
Orbit
{
referenceBody = Squad/Sun
}
Template
{
name = Kerbin
removeProgressTree = false
}
Properties
{
ScienceValues
{
}
}
ScaledVersion
{
type = AtmosphericStandard
fadeStart = 10000
fadeEnd = 60000
sphericalModel = False
deferMesh = False
invisible = False
Material
{
color = 4,4,4,1
specColor = 0.0745098069,0.0666666701,0.0509803966,1
shininess = 0.688
texture = BUILTIN/KerbinScaledSpace300
mainTexScale = 1,1
mainTexOffset = 0,0
normals = BUILTIN/KerbinScaledSpace301
bumpMapScale = 1,1
bumpMapOffset = 0,0
opacity = 1
rimPower = 3.54
rimBlend = 0.81
rimColorRamp = BUILTIN/AerialRampKerbin2
rimColorRampScale = 1,1
rimColorRampOffset = 0,0
localLightDirection = -0.349999994,0,0.150000006,0
resourceMapScale = 1,1
resourceMapOffset = 0,0
}
}
}
}