Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5 2600 Six core | GPU: AMD Radeon RX 6600 | RAM: 32 GB 2133 MHz DDR4
After putting the new airbrakes on one of my older crafts I noticed something strange when I deployed them: they weren't acting like they should. Instead of both of the mirrored airbrakes deploying into the airflow, one was instead deploying backwards "away" from the airflow. I thought that this bug had something to do with the old craft I put it on so I made a test plane. This plane was made on a new save and in a new workshop (new being the latest update v0.1.3). I played around with it a bit and in the first "launch" of the plane the airbrakes worked fine. I thought that maybe it was the old plane after all so I went back to the VAB to add an air intake (because I forgot it lol). After launching the plane a second time I noticed that the airbrakes weren't working anymore. So I tested a few things and eventually came to the conclusion that it was "reloading" the craft (aka going to back to vab and launching it again) that caused the bug. I also noticed that the single airbrake of each mirrored pair that deployed correctly was the original airbrake that you place on the craft and the one deploying in the opposite direction was the mirrored partner of the original one.
Image 1: The test plane with two sets of airbrakes, the red ones being old ones that has already been launched one or more times, and the green ones being entirely new.
Image 2: The airbrakes deploying. One of the red ones deploy incorrectly whilst both the green ones deploy perfectly fine
Image 3: A better close-up of the bugged airbrake and how it deploys
Image 4: The plane with airbrakes deployed after reverting to the VAB and then launching again, doing nothing inbetween. Now, both the red and green pair has a bugged airbrake.