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Sciencedude37

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  1. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 2600 Six core | GPU: AMD Radeon RX 6600 | RAM: 32 GB 2133 MHz DDR4 In recent updates (v0.1.2.0 and v0.1.3.X) the animation for the panther engine is stuck in it's first state. This especially noticable in the afterburner mode since the nozzle is very thin in it's stuck state. The afterburner used to work in v0.1.1.0 (and maybe even in v0.1.0.0) but has since then been broken. In the image you can see an example of a plane were one of the engines have a correct afterburner animation (the right one) and the other one is stuck in it's first state (the left one). Note: This image was taken in v0.1.1.0 were the animation did work to some extend but the reason for one of them not working in the image was because of the fact that the engines were mirrored. Once I placed them individually both of their animations worked. In recent updates, no matter what I do, the animation will still not work. Included Attachments:
  2. this is in patch v0.1.0.0 it seems. They used to work for me too and they also worked in v0.1.1.0 but in later patches the animation for both cruise and afterburner mode is stuck
  3. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 2600 Six core | GPU: AMD Radeon RX 6600 | RAM: 32 GB 2133 MHz DDR4 After putting the new airbrakes on one of my older crafts I noticed something strange when I deployed them: they weren't acting like they should. Instead of both of the mirrored airbrakes deploying into the airflow, one was instead deploying backwards "away" from the airflow. I thought that this bug had something to do with the old craft I put it on so I made a test plane. This plane was made on a new save and in a new workshop (new being the latest update v0.1.3). I played around with it a bit and in the first "launch" of the plane the airbrakes worked fine. I thought that maybe it was the old plane after all so I went back to the VAB to add an air intake (because I forgot it lol). After launching the plane a second time I noticed that the airbrakes weren't working anymore. So I tested a few things and eventually came to the conclusion that it was "reloading" the craft (aka going to back to vab and launching it again) that caused the bug. I also noticed that the single airbrake of each mirrored pair that deployed correctly was the original airbrake that you place on the craft and the one deploying in the opposite direction was the mirrored partner of the original one. Image 1: The test plane with two sets of airbrakes, the red ones being old ones that has already been launched one or more times, and the green ones being entirely new. Image 2: The airbrakes deploying. One of the red ones deploy incorrectly whilst both the green ones deploy perfectly fine Image 3: A better close-up of the bugged airbrake and how it deploys Image 4: The plane with airbrakes deployed after reverting to the VAB and then launching again, doing nothing inbetween. Now, both the red and green pair has a bugged airbrake.
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