@RocketRockington
Your guess is as good as mine, but I'm not sure if this is necessarily the case.
Making a game is a complex endeavor and the team might have to prioritize other systems instead of wobble. I say this because of the released info we have of the development.
The develop team have a more advanced build in wich there are already advanced systems like colonization and probably science, interstellar stuff and things we don't know about.
Second, the wobble might be a complex programming problem they are not sure is a priority to them or the community, besides an strong vocal minority.
We also don't really know how much marketing and corporate stuff have a say in this systems and if they believe wobble is considered an strong brand characteristic for the game.
If my guess is correct, they might be waiting to understand if wobble is really something they want to change to improve the game or the marketability of the game, or if there is another priority that might bring a more successful. Also, wobble, although very annoying for a share of the community, isn't really game breaking. The recently patched SoI trajectory bug was way worse than wobble.
I think the develop team are really exploring a way to solve this matter, but I'm sure there are more pressing things to be looked at. So, don't loose hope yet.