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Kavaeric

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  1. Huge congrats after watching everyone pick at this for months! Can't wait for the projects I work on to begin PBR conversion.
  2. Updated to version 1.0.4: Added VABOrganizer support, courtesy of TripleChii. Yep, thanks to @triple cheeseburger CEX now supports the brilliant VAB Organizer mod! I've also gone ahead and fixed some of the broken images on the forum post.
  3. Hey, if you're gonna tease that I'm gonna take the liberty to do some teasing of my own! More parts where this came from, of course. See you all soon :>
  4. Updated to version 1.0.2: Added Japanese [ja] translation, courtesy of Mei Konishi.
  5. Like all of these engines, it's an entirely fictional design. As for the tank, assuming you're talking about one of the screenshots in the OP, I think it's one of the multipurpose fuel tanks from Near Future Exploration?
  6. Hope you are enjoying them! As for the balance, I imagine that those are for the "hydrolox super-lifters"—namely the Kunlun and the Aso. They're intentionally super-powerful but also incredibly expensive and cost-ineffective. If you are playing on career with CTT they take a lot to get to (near the end of the rocketry tech branch) and are on tech par with some pretty nutty nuclear engines at that point. I may look to adjusting their balance in future but right now I think the fact they're just so hard to reach in career makes them okay right now.
  7. I've not tested it personally, but from what I understand it's what actually gives the resource definitions, not to mention a lot of the other dependencies that this mod shares with the original CryoEngines. Gameplay-wise the original will also feel more well rounded.
  8. Updated to version 1.0.1: Added French [fr-fr] translation, courtesy of Delta Varan. Somehow adding a translation has reduced the filesize by ~3MiB?
  9. English - 中文 - 日本語 - Español - Française - Português - Pусский CryoEngines Extensions is a parts pack mod that adds 11 new Restock- and Near Future-alike methalox and hydrolox engines. Designed to integrate with Nertea’s popular CryoEngines mod, it aims to extend the range of vessel and mission design possibilities. Download (v1.0.4) Download from CKAN (recommended install method). Alternatively, manual download available via SpaceDock. Please ensure you understand all required dependencies and compatibilities prior to installation. My ability to help with bad or incorrect installs is limited. Restockalike Paradise 11 fictional engines lovingly crafted, textured, and balanced to match the look and feel of Restock and Near Future parts while injecting fresh new visual flavour. Multiple size mounts and brand-new “end-cap” sustainer engine mounts are the cherry on top. Methalox Roundup Design a mission from start to finish using methalox as the sole fuel source. New methane-powered sustainer engines balance atmospheric and vacuum performance for your upper stages, while low-profile and cost-effective orbital engines bring methane power to your vacuum landers. Vacuum Fiends The tiny 0.625m-size Yiqi and Hestia vacuum engines bring new cryogenic opportunities to even your smallest craft, while the Shikra and Owl find themselves in a niche previously occupied only by the likes of the Terrier and Poodle. Cryogenic Super-Lifters They’re expensive, run hot, and are barely controllable—but those who can tame these potent hydrolox lifters will find themselves in the company unmatched liquid bipropellant might. Screenshot gallery on Imgur Part spec sheet album on Imgur Language Support CryoEngines Extension includes localisation support with the following languages available: English [en-us] — by Kavaeric 汉语(简)[zh-cn] — by Harker Perin, Kavaeric, Keinga 日本語 [ja] — by Kavaeric, Mei Konishi Español [es-es] — by @Nike1155 Française [fr-fr] — by Delta Varan Português [pt-br] — by @Kari Pусский [ru] — by @Zarbon44 If you think you can help with localisation, feel free to reach out to me in PMs. Some parts names, descriptions, or labels may require additional context to translate properly. Support & Thanks Special thanks to the modding community for helping me through my first modding journey, with a shoutout to @triple cheeseburger for testing, ongoing advice, and supplying some of the wonderful screenshots above—check out her Supplementary Electric Engines mod while you’re at it. Making models, texturing, testing, and balancing takes a lot of time and effort. Send a token of appreciation my way via Ko-Fi if you like what I do! FAQ Will you add a new part or variant that I want? There’s always a possibility I will want to adjust or expand more on this mod, but don’t hold your breath. As of right now I consider this mod feature complete. Does this mod support [X] mod that I have? Will you write a patch for it? Chances are it’s out of the scope of what I want to do with this as a straightforward parts mod that otherwise doesn’t include any new gameplay mechanics. You’ll probably have better luck talking to the owners of that mod instead. I make recreations of real-life spacecraft, is this mod right for me? Although I took visual inspiration from photo references, none of these engines are meant to be analogues, faithful or stylised, of any real-life counterparts. They are fictional creations from yours truly. I don’t like the look/balance/plumes of some of these parts! Not downloading or using this mod is free! Licensing Code and configuration files are distributed under the MIT license. Art assets, including models and textures, are distributed under an All Rights Reserved license. Any bundled mods are distributed under their own licenses.
  10. Looking good, that's a lot of bugs taken on. I assume that "short-term" means the idea of autostrut is now being reconsidered, or is another solution being pursued? Looking forward to the 22nd!
  11. Struts do exist in real life though! The Delta IV Heavy and Ariane rockets have them, as examples: They're obviously not covered head to toe in trusses, but I'm in agreement with the dev team that there should still be a time and place for struts.
  12. Cross posting this from the IG Discord re: people appreciating Chris/Nertea and his cool dev logs
  13. Congrats on your first release! It was great watching you from worrying about how to texture to banging out two of these in a day
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