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T the G

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Posts posted by T the G

  1. On 12/26/2023 at 10:03 AM, Nezzerax said:

    I've noticed that the starlab experiment produces a location based result "orbital survey data/sample at kerbin/low orbit/ water" if you are no longer over the water it pauses, and can be resumed once over the water again. This is problematic for regions like coastline and grasslands where you will leave the region before the lab can deploy. There is also no indicator in the parts manager to show what local region you are in, only low/high orbit.

    As mentioned elsewhere in the thread, the Starlab is only biome-specific in Low Orbit. Once in High Orbit, only one experiment can be performed, as expected.

    Luckily, the automatic-experiment-resume feature seems to be working well in version 0.2.1, so you can fast-forward time to get tricky biomes like beach (takes several orbits, but eventually it's done).

    P.S.: To see what region you are over, you can hover over the science icon on the left panel.

    7wNTOVn.jpg

  2. Yep, this bug makes low TWR craft unusable.

    The tips reported here (like switching to VAB/tracking station and back again) don't work for me.

    I am now doing a 28 (real-life) hour burn, because I really want to get to Jool with my Xenon engine. With timewarp above 1x, fuel and electricity are being consumed, but the orbit does not change.

    I cannot seem to attach my bug reports (generated using KSP2_BugPackager), does anyone know how? (Aside from hosting on e.g. Google Drive and adding the link here.)

    17Qp56G.jpg

     

  3. On 12/30/2023 at 3:11 AM, jclovis3 said:

    After some further testing with the same ship, I found it is not the state of the engine before docking, nor anything to do with parachutes. On my craft, after docking, I found that if I rearranged the staging to move my hydrogen engines back to a new stage and fired the staging to activate them again (throttle was at zero), this allowed the vessel to display the new deltaV and acknowledges that I have fuel again.

    Indeed, making sure the lander's engines were above the interplanetary tug's stage before undocking fixed the issue for me. Thanks for the tip.

  4. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Microsoft Windows 10 Home Single Language 10.0.19045 64-bit | CPU: AMD Ryzen 5 2600X Six-Core Processor (12) | GPU: NVIDIA GeForce GTX 1080 (8072MB) | RAM32696

     

    Observed when nearing the Mun's surface. Coming out of time warp under 20km always causes a short freeze (like when opening the parts manager), followed by the craft ripping itself apart. It looks as if a huge wobble has occured which tears the craft appart.

     

    Included Attachments:

    Comingoutoftimewarpcandestroythecraft_logs.zip

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