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Thomas_799

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Everything posted by Thomas_799

  1. Hello, how do you add pictures to your posts? I urgently need a way to add pictures to my posts.
  2. I discovered this object at the tracking station while I was setting up the communications network for the Mun. It was marked as an A-class asteroid, but when I controlled the detector to approach it, I found that it was a regular tetrahedron and flashed green. The name it identifies in the tracking station is Ast.MQW-623 , but when I right click on it it says a name called Space Tetrahedron. The surface looks smooth and has collision volumes. I let the detector hit it, but it didn't move. After discussions between me and the experts in the group, we believe that he is the stinger in the Blueshift module. Here is the code it displays in the archived sfs file: VESSEL { pid = 9b16db99041d4d749bd1211850be4e0a persistentId = 769841533 name = Ast.MQW-623 type = SpaceObject sit = ORBITING landed = False skipGroundPositioning = False skipGroundPositioningForDroppedPart = False vesselSpawning = False launchedFrom = landedAt = displaylandedAt = splashed = False met = 644434.02471966296 lct = 10450956.672020406 lastUT = 11095390.696740068 distanceTraveled = 457049.84961779683 root = 0 lat = 3.1405726911683917E-05 lon = 146.56183329880025 alt = 1737159.0224700517 hgt = 1737159 nrm = 0.480918556,0.841137528,0.247396767 rot = -0.0833227634,0.437474608,0.85092032,0.278582305 CoM = 0,0,0 stg = 0 prst = False ref = 0 ctrl = False PQSMin = 0 PQSMax = 0 GroupOverride = 0 OverrideDefault = False,False,False,False OverrideActionControl = 0,0,0,0 OverrideAxisControl = 0,0,0,0 OverrideGroupNames = ,,, altDispState = DEFAULT cPch = 0 cHdg = 0 cMod = -1 ORBIT { SMA = 1940617.3295982755 ECC = 0.0025580643487926771 INC = 6.2975261279621215E-05 LPE = 196.03271752021504 LAN = 165.96978358265972 MNA = 5.484935968178541 EPH = 11095390.696740068 REF = 2 } PART { name = wbiTet cid = 0 uid = 0 mid = 0 persistentId = 341670292 launchID = 0 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = 0 resPri = 0 dstg = 0 sqor = 0 sepI = 0 sidx = 0 attm = 0 sameVesselCollision = False srfN = , -1 mass = 324.100006 shielded = False temp = 291.39201064008341 tempExt = 291.39129307247401 tempExtUnexp = 291.39535799457593 staticPressureAtm = 0 expt = 1 state = 0 PreFailState = 0 attached = True autostrutMode = Off rigidAttachment = False flag = rTrf = wbiTet (Ast.MQW-623) modCost = 0 modMass = 0 moduleVariantName = moduleCargoStackableQuantity = 1 EVENTS { } ACTIONS { ToggleSameVesselInteraction { actionGroup = None wasActiveBeforePartWasAdjusted = False } SetSameVesselInteraction { actionGroup = None wasActiveBeforePartWasAdjusted = False } RemoveSameVesselInteraction { actionGroup = None wasActiveBeforePartWasAdjusted = False } } PARTDATA { } MODULE { name = WBITechUnlock isEnabled = True animationThrottle = 1 hasBeenVisited = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } MODULE { name = ModuleWaterfallFX isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } } ACTIONGROUPS { Stage = False, 0 Gear = False, 0 Light = False, 0 RCS = False, 0 SAS = False, 0 Brakes = False, 0 Abort = False, 0 Custom01 = False, 0 Custom02 = False, 0 Custom03 = False, 0 Custom04 = False, 0 Custom05 = False, 0 Custom06 = False, 0 Custom07 = False, 0 Custom08 = False, 0 Custom09 = False, 0 Custom10 = False, 0 } DISCOVERY { state = 29 lastObservedTime = 10450956.672020406 lifetime = 86400 refTime = 1728000 size = 0 } FLIGHTPLAN { } CTRLSTATE { pitch = 0 yaw = 0 roll = 0 trimPitch = 0 trimYaw = 0 trimRoll = 0 mainThrottle = 0 } VESSELMODULES { FlightIntegrator { } AxisGroupsModule { } SuspensionLoadBalancer { } } } These are screenshots from all directions of this object: "It shows up in the code as ' name=wbiTet ', so that's a special part and it's treated as an asteroid." "Normal asteroids should be partially generated by PotatoRoid" ↑This is what the teacher said. The master also stated that no players other than the developers of this mod have discovered this stinger. So from the time this module came out until now, I am the only one who has found this stinger...... (ps:Thanks to the forum master's help, I learned how to add pictures to posts)
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