Jump to content

Idealistic

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

14 Good

Profile Information

  • About me
    Nothing intresting
  • Location
    France
  • Interests
    Math, Programming (Web, C#), Science, Space

Recent Profile Visitors

719 profile views
  1. Okay, i didn't take any screens during my mission, so I started again and took a few screens.
  2. I made a plane and a rocket to visit laythe this magnificent place.
  3. Do you know if on ksp 2 there will be something similar I find it too practical to make planes. For those who don't know, here's an example:
  4. Yes, it's incredible. I hope it won't be like the ksp1 that floats at the center of mass and that it will be made with Archimedes' laws. And that the kind of bubble works with ballasts or some other more realistic system.
  5. Something more complex than ksp1, scansat is a good example. Scanning whole planets is really fun, I think. Something that rewards exploration with lots of interesting anomalies.
  6. I would like to add to all the people here, 1: Change the light of the V.A.B remove the shadows and put a more diffuse or global light because when I look under my constructions it's hard to distinguish the details. A light a bit like in ksp1 to see the details clearly. 2: Robotics of course, but with a few more specific features. For example, I'd like to have an altimeter so that as soon as you exceed a certain altitude, it triggers a kal controller or an action. Also a speedometer to automatically trigger actions at a certain speed. An anglometer that detects the inclination of craft, which can be handy for making your own SAS. Logic doors. I think this would develop almost infinite automation. 3: The rovers, and wheels in general. Make sure that when you brake a rover or a plane doesn't turn over as soon as you brake a little. 4: That you can see the remaining fuel in a single tank when you right-click on it. 5: Weather for colonies and crafts. For example, make it possible to have storms that delay the launch of certain ships, thus adding to the difficulty of controlling certain planes. 6: Radiation, to create radioactive zones later in science that would require protection for our little Kerbal. 7: More types of ore and different types of refinery to refuel our ships. I've got more to say but I'll stop here. The most important to me are 1 and 2. Thanks for this game, it's going to be incredible. See you soon ♥.
  7. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: I5 11400F | GPU: RTX 3060TI | RAM: 32GB 3200 MH Title: Removing infinite fuel and infinite electricity crashes my ship Severity: High Frequency: IDK i'm gona retry the same. Description: I was orbiting Kerbin when I deactivated infinite fuel and infinite electricity. Suddenly, my ship fell towards Kerbin and the game told me I'd crashed (see screen). I don't have any recordings, but I'll try again with the same ship to see if it happens again. Included Attachments: Craftpart1.txt .ipsImage { width: 900px !important; }
×
×
  • Create New...