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  1. So I built a rover that has rocket engines on the back inline with the length of the rover. Switching from prograde to retrograde always points these engines in the desired direction and works fine but on the bottom of my rover I put to small engines so that when I am ready to land I cut the 2 engines at the back and pitch forward 90 degrees and switch to the 2 bottom engines so I can land on all 4 wheels with the rover being perpendicular to the surface. Is there a way to make the rover switch the prograde reference 90 degrees in line with the bottom 2 engines?
  2. Great thread so far. Some "nice to haves" The ability to set a FPS decent/accent rate. Even the Apollo LEM was able to do this on decent. Maybe some charts based on what is programmed into KSP 2. Altitude vs velocity to keep from over heating parts. Reentry chart to keep from skipping out all based on mass, velocity and such.
  3. I love that you are addressing making precision maneuvers.
  4. I keep seeing this chart when people are complaining about updates. A couple things. Updates following a new release are low hanging fruit. Things easily fixable. As times goes on and the low hanging fruit becomes depleted the updates turn to more complex issues that require much more work and evaluation. To correlate time with quantity shows a serious lack of understanding of how complex of a simulation this is.
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